Skip to main content

process

Usage in Deno

import * as mod from "node:process";

Interfaces

I
CpuUsage
No documentation available
I
EmitWarningOptions
No documentation available
I
HRTime
No documentation available
I
MemoryUsageFn
No documentation available
I
ProcessConfig
No documentation available
I
ProcessEnv
No documentation available
I
ProcessPermission
No documentation available
I
ReadStream
No documentation available
    I
    Socket
    No documentation available
    I
    WriteStream
    No documentation available

      Type Aliases

      T
      Architecture
      No documentation available
        T
        BeforeExitListener
        No documentation available
          T
          DisconnectListener
          No documentation available
            T
            ExitListener
            No documentation available
              T
              MessageListener
              No documentation available
                T
                MultipleResolveListener
                No documentation available
                  T
                  MultipleResolveType
                  No documentation available
                    T
                    Platform
                    No documentation available
                      T
                      RejectionHandledListener
                      No documentation available
                        T
                        Signals
                        No documentation available
                          T
                          SignalsListener
                          No documentation available
                            T
                            UncaughtExceptionListener
                            No documentation available
                              T
                              UncaughtExceptionOrigin
                              No documentation available
                                T
                                UnhandledRejectionListener

                                Most of the time the unhandledRejection will be an Error, but this should not be relied upon as anything can be thrown/rejected, it is therefore unsafe to assume that the value is an Error.

                                  T
                                  WarningListener
                                  No documentation available
                                    T
                                    WorkerListener
                                    No documentation available

                                      Variables

                                      v
                                      process
                                      No documentation available

                                        interface CpuUsage

                                        Usage in Deno

                                        import { type CpuUsage } from "node:process";
                                        

                                        Properties #

                                        #user: number
                                        #system: number

                                        interface EmitWarningOptions

                                        Usage in Deno

                                        import { type EmitWarningOptions } from "node:process";
                                        

                                        Properties #

                                        #type: string | undefined
                                        optional

                                        When warning is a string, type is the name to use for the type of warning being emitted.

                                        #code: string | undefined
                                        optional

                                        A unique identifier for the warning instance being emitted.

                                        #ctor: Function | undefined
                                        optional

                                        When warning is a string, ctor is an optional function used to limit the generated stack trace.

                                        #detail: string | undefined
                                        optional

                                        Additional text to include with the error.


                                        interface HRTime

                                        Usage in Deno

                                        import { type HRTime } from "node:process";
                                        

                                        Call Signatures #

                                        (time?: [number, number]): [number, number]

                                        This is the legacy version of process.hrtime.bigint() before bigint was introduced in JavaScript.

                                        The process.hrtime() method returns the current high-resolution real time in a [seconds, nanoseconds] tuple Array, where nanoseconds is the remaining part of the real time that can't be represented in second precision.

                                        time is an optional parameter that must be the result of a previous process.hrtime() call to diff with the current time. If the parameter passed in is not a tuple Array, a TypeError will be thrown. Passing in a user-defined array instead of the result of a previous call to process.hrtime() will lead to undefined behavior.

                                        These times are relative to an arbitrary time in the past, and not related to the time of day and therefore not subject to clock drift. The primary use is for measuring performance between intervals:

                                        const { hrtime } = require('node:process');
                                        const NS_PER_SEC = 1e9;
                                        const time = hrtime();
                                        // [ 1800216, 25 ]
                                        
                                        setTimeout(() => {
                                          const diff = hrtime(time);
                                          // [ 1, 552 ]
                                        
                                          console.log(`Benchmark took ${diff[0] * NS_PER_SEC + diff[1]} nanoseconds`);
                                          // Benchmark took 1000000552 nanoseconds
                                        }, 1000);
                                        

                                        Methods #

                                        #bigint(): bigint

                                        The bigint version of the process.hrtime() method returning the current high-resolution real time in nanoseconds as a bigint.

                                        Unlike process.hrtime(), it does not support an additional time argument since the difference can just be computed directly by subtraction of the two bigints.

                                        import { hrtime } from 'node:process';
                                        
                                        const start = hrtime.bigint();
                                        // 191051479007711n
                                        
                                        setTimeout(() => {
                                          const end = hrtime.bigint();
                                          // 191052633396993n
                                        
                                          console.log(`Benchmark took ${end - start} nanoseconds`);
                                          // Benchmark took 1154389282 nanoseconds
                                        }, 1000);
                                        

                                        interface MemoryUsage

                                        Usage in Deno

                                        import { type MemoryUsage } from "node:process";
                                        

                                        Properties #

                                        #rss: number

                                        Resident Set Size, is the amount of space occupied in the main memory device (that is a subset of the total allocated memory) for the process, including all C++ and JavaScript objects and code.

                                        #heapTotal: number

                                        Refers to V8's memory usage.

                                        #heapUsed: number

                                        Refers to V8's memory usage.

                                        #external: number
                                        #arrayBuffers: number

                                        Refers to memory allocated for ArrayBuffers and SharedArrayBuffers, including all Node.js Buffers. This is also included in the external value. When Node.js is used as an embedded library, this value may be 0 because allocations for ArrayBuffers may not be tracked in that case.


                                        interface MemoryUsageFn

                                        Usage in Deno

                                        import { type MemoryUsageFn } from "node:process";
                                        

                                        Call Signatures #

                                        Deno compatibility

                                        The multipleResolves and worker events are not supported.

                                        The process.memoryUsage() method iterate over each page to gather informations about memory usage which can be slow depending on the program memory allocations.

                                        Methods #

                                        #rss(): number

                                        method returns an integer representing the Resident Set Size (RSS) in bytes.


                                        interface Process

                                        extends EventEmitter

                                        Usage in Deno

                                        import { type Process } from "node:process";
                                        

                                        Properties #

                                        #stdout: WriteStream & { fd: 1; }

                                        The process.stdout property returns a stream connected tostdout (fd 1). It is a net.Socket (which is a Duplex stream) unless fd 1 refers to a file, in which case it is a Writable stream.

                                        For example, to copy process.stdin to process.stdout:

                                        import { stdin, stdout } from 'node:process';
                                        
                                        stdin.pipe(stdout);
                                        

                                        process.stdout differs from other Node.js streams in important ways. See note on process I/O for more information.

                                        #stderr: WriteStream & { fd: 2; }

                                        The process.stderr property returns a stream connected tostderr (fd 2). It is a net.Socket (which is a Duplex stream) unless fd 2 refers to a file, in which case it is a Writable stream.

                                        process.stderr differs from other Node.js streams in important ways. See note on process I/O for more information.

                                        #stdin: ReadStream & { fd: 0; }

                                        The process.stdin property returns a stream connected tostdin (fd 0). It is a net.Socket (which is a Duplex stream) unless fd 0 refers to a file, in which case it is a Readable stream.

                                        For details of how to read from stdin see readable.read().

                                        As a Duplex stream, process.stdin can also be used in "old" mode that is compatible with scripts written for Node.js prior to v0.10. For more information see Stream compatibility.

                                        In "old" streams mode the stdin stream is paused by default, so one must call process.stdin.resume() to read from it. Note also that calling process.stdin.resume() itself would switch stream to "old" mode.

                                        #argv: string[]

                                        The process.argv property returns an array containing the command-line arguments passed when the Node.js process was launched. The first element will be execPath. See process.argv0 if access to the original value of argv[0] is needed. The second element will be the path to the JavaScript file being executed. The remaining elements will be any additional command-line arguments.

                                        For example, assuming the following script for process-args.js:

                                        import { argv } from 'node:process';
                                        
                                        // print process.argv
                                        argv.forEach((val, index) => {
                                          console.log(`${index}: ${val}`);
                                        });
                                        

                                        Launching the Node.js process as:

                                        node process-args.js one two=three four
                                        

                                        Would generate the output:

                                        0: /usr/local/bin/node
                                        1: /Users/mjr/work/node/process-args.js
                                        2: one
                                        3: two=three
                                        4: four
                                        
                                        #argv0: string

                                        The process.argv0 property stores a read-only copy of the original value ofargv[0] passed when Node.js starts.

                                        $ bash -c 'exec -a customArgv0 ./node'
                                        > process.argv[0]
                                        '/Volumes/code/external/node/out/Release/node'
                                        > process.argv0
                                        'customArgv0'
                                        
                                        #execArgv: string[]

                                        The process.execArgv property returns the set of Node.js-specific command-line options passed when the Node.js process was launched. These options do not appear in the array returned by the argv property, and do not include the Node.js executable, the name of the script, or any options following the script name. These options are useful in order to spawn child processes with the same execution environment as the parent.

                                        node --icu-data-dir=./foo --require ./bar.js script.js --version
                                        

                                        Results in process.execArgv:

                                        ["--icu-data-dir=./foo", "--require", "./bar.js"]
                                        

                                        And process.argv:

                                        ['/usr/local/bin/node', 'script.js', '--version']
                                        

                                        Refer to Worker constructor for the detailed behavior of worker threads with this property.

                                        #execPath: string

                                        The process.execPath property returns the absolute pathname of the executable that started the Node.js process. Symbolic links, if any, are resolved.

                                        '/usr/local/bin/node'
                                        
                                        #debugPort: number

                                        The port used by the Node.js debugger when enabled.

                                        import process from 'node:process';
                                        
                                        process.debugPort = 5858;
                                        

                                        The process.env property returns an object containing the user environment. See environ(7).

                                        An example of this object looks like:

                                        {
                                          TERM: 'xterm-256color',
                                          SHELL: '/usr/local/bin/bash',
                                          USER: 'maciej',
                                          PATH: '~/.bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin',
                                          PWD: '/Users/maciej',
                                          EDITOR: 'vim',
                                          SHLVL: '1',
                                          HOME: '/Users/maciej',
                                          LOGNAME: 'maciej',
                                          _: '/usr/local/bin/node'
                                        }
                                        

                                        It is possible to modify this object, but such modifications will not be reflected outside the Node.js process, or (unless explicitly requested) to other Worker threads. In other words, the following example would not work:

                                        node -e 'process.env.foo = "bar"' && echo $foo
                                        

                                        While the following will:

                                        import { env } from 'node:process';
                                        
                                        env.foo = 'bar';
                                        console.log(env.foo);
                                        

                                        Assigning a property on process.env will implicitly convert the value to a string. This behavior is deprecated. Future versions of Node.js may throw an error when the value is not a string, number, or boolean.

                                        import { env } from 'node:process';
                                        
                                        env.test = null;
                                        console.log(env.test);
                                        // => 'null'
                                        env.test = undefined;
                                        console.log(env.test);
                                        // => 'undefined'
                                        

                                        Use delete to delete a property from process.env.

                                        import { env } from 'node:process';
                                        
                                        env.TEST = 1;
                                        delete env.TEST;
                                        console.log(env.TEST);
                                        // => undefined
                                        

                                        On Windows operating systems, environment variables are case-insensitive.

                                        import { env } from 'node:process';
                                        
                                        env.TEST = 1;
                                        console.log(env.test);
                                        // => 1
                                        

                                        Unless explicitly specified when creating a Worker instance, each Worker thread has its own copy of process.env, based on its parent thread's process.env, or whatever was specified as the env option to the Worker constructor. Changes to process.env will not be visible across Worker threads, and only the main thread can make changes that are visible to the operating system or to native add-ons. On Windows, a copy of process.env on a Worker instance operates in a case-sensitive manner unlike the main thread.

                                        #exitCode:
                                        number
                                        | string
                                        | number
                                        | undefined
                                        optional

                                        A number which will be the process exit code, when the process either exits gracefully, or is exited via exit without specifying a code.

                                        Specifying a code to exit will override any previous setting of process.exitCode.

                                        #finalization: { register<T extends object>(
                                        ref: T,
                                        callback: (
                                        ref: T,
                                        event: "exit",
                                        ) => void
                                        ,
                                        ): void; registerBeforeExit<T extends object>(
                                        ref: T,
                                        callback: (
                                        ref: T,
                                        event: "beforeExit",
                                        ) => void
                                        ,
                                        ): void; unregister(ref: object): void; }
                                        #getgid: () => number
                                        optional

                                        The process.getgid() method returns the numerical group identity of the process. (See getgid(2).)

                                        import process from 'node:process';
                                        
                                        if (process.getgid) {
                                          console.log(`Current gid: ${process.getgid()}`);
                                        }
                                        

                                        This function is only available on POSIX platforms (i.e. not Windows or Android).

                                        #setgid: (id: number | string) => void
                                        optional

                                        The process.setgid() method sets the group identity of the process. (See setgid(2).) The id can be passed as either a numeric ID or a group name string. If a group name is specified, this method blocks while resolving the associated numeric ID.

                                        import process from 'node:process';
                                        
                                        if (process.getgid &#x26;&#x26; process.setgid) {
                                          console.log(`Current gid: ${process.getgid()}`);
                                          try {
                                            process.setgid(501);
                                            console.log(`New gid: ${process.getgid()}`);
                                          } catch (err) {
                                            console.log(`Failed to set gid: ${err}`);
                                          }
                                        }
                                        

                                        This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

                                        #getuid: () => number
                                        optional

                                        The process.getuid() method returns the numeric user identity of the process. (See getuid(2).)

                                        import process from 'node:process';
                                        
                                        if (process.getuid) {
                                          console.log(`Current uid: ${process.getuid()}`);
                                        }
                                        

                                        This function is only available on POSIX platforms (i.e. not Windows or Android).

                                        #setuid: (id: number | string) => void
                                        optional

                                        The process.setuid(id) method sets the user identity of the process. (See setuid(2).) The id can be passed as either a numeric ID or a username string. If a username is specified, the method blocks while resolving the associated numeric ID.

                                        import process from 'node:process';
                                        
                                        if (process.getuid &#x26;&#x26; process.setuid) {
                                          console.log(`Current uid: ${process.getuid()}`);
                                          try {
                                            process.setuid(501);
                                            console.log(`New uid: ${process.getuid()}`);
                                          } catch (err) {
                                            console.log(`Failed to set uid: ${err}`);
                                          }
                                        }
                                        

                                        This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

                                        #geteuid: () => number
                                        optional

                                        The process.geteuid() method returns the numerical effective user identity of the process. (See geteuid(2).)

                                        import process from 'node:process';
                                        
                                        if (process.geteuid) {
                                          console.log(`Current uid: ${process.geteuid()}`);
                                        }
                                        

                                        This function is only available on POSIX platforms (i.e. not Windows or Android).

                                        #seteuid: (id: number | string) => void
                                        optional

                                        The process.seteuid() method sets the effective user identity of the process. (See seteuid(2).) The id can be passed as either a numeric ID or a username string. If a username is specified, the method blocks while resolving the associated numeric ID.

                                        import process from 'node:process';
                                        
                                        if (process.geteuid &#x26;&#x26; process.seteuid) {
                                          console.log(`Current uid: ${process.geteuid()}`);
                                          try {
                                            process.seteuid(501);
                                            console.log(`New uid: ${process.geteuid()}`);
                                          } catch (err) {
                                            console.log(`Failed to set uid: ${err}`);
                                          }
                                        }
                                        

                                        This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

                                        #getegid: () => number
                                        optional

                                        The process.getegid() method returns the numerical effective group identity of the Node.js process. (See getegid(2).)

                                        import process from 'node:process';
                                        
                                        if (process.getegid) {
                                          console.log(`Current gid: ${process.getegid()}`);
                                        }
                                        

                                        This function is only available on POSIX platforms (i.e. not Windows or Android).

                                        #setegid: (id: number | string) => void
                                        optional

                                        The process.setegid() method sets the effective group identity of the process. (See setegid(2).) The id can be passed as either a numeric ID or a group name string. If a group name is specified, this method blocks while resolving the associated a numeric ID.

                                        import process from 'node:process';
                                        
                                        if (process.getegid &#x26;&#x26; process.setegid) {
                                          console.log(`Current gid: ${process.getegid()}`);
                                          try {
                                            process.setegid(501);
                                            console.log(`New gid: ${process.getegid()}`);
                                          } catch (err) {
                                            console.log(`Failed to set gid: ${err}`);
                                          }
                                        }
                                        

                                        This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

                                        #getgroups: () => number[]
                                        optional

                                        The process.getgroups() method returns an array with the supplementary group IDs. POSIX leaves it unspecified if the effective group ID is included but Node.js ensures it always is.

                                        import process from 'node:process';
                                        
                                        if (process.getgroups) {
                                          console.log(process.getgroups()); // [ 16, 21, 297 ]
                                        }
                                        

                                        This function is only available on POSIX platforms (i.e. not Windows or Android).

                                        #setgroups: (groups: ReadonlyArray<string | number>) => void
                                        optional

                                        The process.setgroups() method sets the supplementary group IDs for the Node.js process. This is a privileged operation that requires the Node.js process to have root or the CAP_SETGID capability.

                                        The groups array can contain numeric group IDs, group names, or both.

                                        import process from 'node:process';
                                        
                                        if (process.getgroups &#x26;&#x26; process.setgroups) {
                                          try {
                                            process.setgroups([501]);
                                            console.log(process.getgroups()); // new groups
                                          } catch (err) {
                                            console.log(`Failed to set groups: ${err}`);
                                          }
                                        }
                                        

                                        This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

                                        #sourceMapsEnabled: boolean
                                        readonly

                                        The process.sourceMapsEnabled property returns whether the Source Map v3 support for stack traces is enabled.

                                        #version: string
                                        readonly

                                        The process.version property contains the Node.js version string.

                                        import { version } from 'node:process';
                                        
                                        console.log(`Version: ${version}`);
                                        // Version: v14.8.0
                                        

                                        To get the version string without the prepended v, useprocess.versions.node.

                                        The process.versions property returns an object listing the version strings of Node.js and its dependencies. process.versions.modules indicates the current ABI version, which is increased whenever a C++ API changes. Node.js will refuse to load modules that were compiled against a different module ABI version.

                                        import { versions } from 'node:process';
                                        
                                        console.log(versions);
                                        

                                        Will generate an object similar to:

                                        { node: '20.2.0',
                                          acorn: '8.8.2',
                                          ada: '2.4.0',
                                          ares: '1.19.0',
                                          base64: '0.5.0',
                                          brotli: '1.0.9',
                                          cjs_module_lexer: '1.2.2',
                                          cldr: '43.0',
                                          icu: '73.1',
                                          llhttp: '8.1.0',
                                          modules: '115',
                                          napi: '8',
                                          nghttp2: '1.52.0',
                                          nghttp3: '0.7.0',
                                          ngtcp2: '0.8.1',
                                          openssl: '3.0.8+quic',
                                          simdutf: '3.2.9',
                                          tz: '2023c',
                                          undici: '5.22.0',
                                          unicode: '15.0',
                                          uv: '1.44.2',
                                          uvwasi: '0.0.16',
                                          v8: '11.3.244.8-node.9',
                                          zlib: '1.2.13' }
                                        

                                        The process.config property returns a frozen Object containing the JavaScript representation of the configure options used to compile the current Node.js executable. This is the same as the config.gypi file that was produced when running the ./configure script.

                                        An example of the possible output looks like:

                                        {
                                          target_defaults:
                                           { cflags: [],
                                             default_configuration: 'Release',
                                             defines: [],
                                             include_dirs: [],
                                             libraries: [] },
                                          variables:
                                           {
                                             host_arch: 'x64',
                                             napi_build_version: 5,
                                             node_install_npm: 'true',
                                             node_prefix: '',
                                             node_shared_cares: 'false',
                                             node_shared_http_parser: 'false',
                                             node_shared_libuv: 'false',
                                             node_shared_zlib: 'false',
                                             node_use_openssl: 'true',
                                             node_shared_openssl: 'false',
                                             strict_aliasing: 'true',
                                             target_arch: 'x64',
                                             v8_use_snapshot: 1
                                           }
                                        }
                                        
                                        #pid: number
                                        readonly

                                        The process.pid property returns the PID of the process.

                                        import { pid } from 'node:process';
                                        
                                        console.log(`This process is pid ${pid}`);
                                        
                                        #ppid: number
                                        readonly

                                        The process.ppid property returns the PID of the parent of the current process.

                                        import { ppid } from 'node:process';
                                        
                                        console.log(`The parent process is pid ${ppid}`);
                                        
                                        #title: string

                                        The process.title property returns the current process title (i.e. returns the current value of ps). Assigning a new value to process.title modifies the current value of ps.

                                        When a new value is assigned, different platforms will impose different maximum length restrictions on the title. Usually such restrictions are quite limited. For instance, on Linux and macOS, process.title is limited to the size of the binary name plus the length of the command-line arguments because setting the process.title overwrites the argv memory of the process. Node.js v0.8 allowed for longer process title strings by also overwriting the environ memory but that was potentially insecure and confusing in some (rather obscure) cases.

                                        Assigning a value to process.title might not result in an accurate label within process manager applications such as macOS Activity Monitor or Windows Services Manager.

                                        The operating system CPU architecture for which the Node.js binary was compiled. Possible values are: 'arm', 'arm64', 'ia32', 'loong64', 'mips', 'mipsel', 'ppc', 'ppc64', 'riscv64', 's390', 's390x', and 'x64'.

                                        import { arch } from 'node:process';
                                        
                                        console.log(`This processor architecture is ${arch}`);
                                        

                                        The process.platform property returns a string identifying the operating system platform for which the Node.js binary was compiled.

                                        Currently possible values are:

                                        • 'aix'
                                        • 'darwin'
                                        • 'freebsd'
                                        • 'linux'
                                        • 'openbsd'
                                        • 'sunos'
                                        • 'win32'
                                        import { platform } from 'node:process';
                                        
                                        console.log(`This platform is ${platform}`);
                                        

                                        The value 'android' may also be returned if the Node.js is built on the Android operating system. However, Android support in Node.js is experimental.

                                        #mainModule: Module | undefined
                                        deprecated
                                        optional

                                        The process.mainModule property provides an alternative way of retrieving require.main. The difference is that if the main module changes at runtime, require.main may still refer to the original main module in modules that were required before the change occurred. Generally, it's safe to assume that the two refer to the same module.

                                        As with require.main, process.mainModule will be undefined if there is no entry script.

                                        This API is available through the --permission flag.

                                        process.permission is an object whose methods are used to manage permissions for the current process. Additional documentation is available in the Permission Model.

                                        The process.release property returns an Object containing metadata related to the current release, including URLs for the source tarball and headers-only tarball.

                                        process.release contains the following properties:

                                        {
                                          name: 'node',
                                          lts: 'Hydrogen',
                                          sourceUrl: 'https://nodejs.org/download/release/v18.12.0/node-v18.12.0.tar.gz',
                                          headersUrl: 'https://nodejs.org/download/release/v18.12.0/node-v18.12.0-headers.tar.gz',
                                          libUrl: 'https://nodejs.org/download/release/v18.12.0/win-x64/node.lib'
                                        }
                                        

                                        In custom builds from non-release versions of the source tree, only the name property may be present. The additional properties should not be relied upon to exist.

                                        #channel: { ref(): void; unref(): void; }
                                        optional

                                        If the Node.js process was spawned with an IPC channel, the process.channel property is a reference to the IPC channel. If no IPC channel exists, this property is undefined.

                                        #connected: boolean

                                        If the Node.js process is spawned with an IPC channel (see the Child Process and Cluster documentation), the process.connected property will return true so long as the IPC channel is connected and will return false after process.disconnect() is called.

                                        Once process.connected is false, it is no longer possible to send messages over the IPC channel using process.send().

                                        #allowedNodeEnvironmentFlags: ReadonlySet<string>

                                        The process.allowedNodeEnvironmentFlags property is a special, read-only Set of flags allowable within the NODE_OPTIONS environment variable.

                                        process.allowedNodeEnvironmentFlags extends Set, but overrides Set.prototype.has to recognize several different possible flag representations. process.allowedNodeEnvironmentFlags.has() will return true in the following cases:

                                        • Flags may omit leading single (-) or double (--) dashes; e.g., inspect-brk for --inspect-brk, or r for -r.
                                        • Flags passed through to V8 (as listed in --v8-options) may replace one or more non-leading dashes for an underscore, or vice-versa; e.g., --perf_basic_prof, --perf-basic-prof, --perf_basic-prof, etc.
                                        • Flags may contain one or more equals (=) characters; all characters after and including the first equals will be ignored; e.g., --stack-trace-limit=100.
                                        • Flags must be allowable within NODE_OPTIONS.

                                        When iterating over process.allowedNodeEnvironmentFlags, flags will appear only once; each will begin with one or more dashes. Flags passed through to V8 will contain underscores instead of non-leading dashes:

                                        import { allowedNodeEnvironmentFlags } from 'node:process';
                                        
                                        allowedNodeEnvironmentFlags.forEach((flag) => {
                                          // -r
                                          // --inspect-brk
                                          // --abort_on_uncaught_exception
                                          // ...
                                        });
                                        

                                        The methods add(), clear(), and delete() ofprocess.allowedNodeEnvironmentFlags do nothing, and will fail silently.

                                        If Node.js was compiled without NODE_OPTIONS support (shown in config), process.allowedNodeEnvironmentFlags will contain what would have been allowable.

                                        process.report is an object whose methods are used to generate diagnostic reports for the current process. Additional documentation is available in the report documentation.

                                        The initial value of process.throwDeprecation indicates whether the --throw-deprecation flag is set on the current Node.js process. process.throwDeprecation is mutable, so whether or not deprecation warnings result in errors may be altered at runtime. See the documentation for the 'warning' event and the emitWarning() method for more information.

                                        $ node --throw-deprecation -p "process.throwDeprecation"
                                        true
                                        $ node -p "process.throwDeprecation"
                                        undefined
                                        $ node
                                        > process.emitWarning('test', 'DeprecationWarning');
                                        undefined
                                        > (node:26598) DeprecationWarning: test
                                        > process.throwDeprecation = true;
                                        true
                                        > process.emitWarning('test', 'DeprecationWarning');
                                        Thrown:
                                        [DeprecationWarning: test] { name: 'DeprecationWarning' }
                                        

                                        The process.traceDeprecation property indicates whether the --trace-deprecation flag is set on the current Node.js process. See the documentation for the 'warning' event and the emitWarning() method for more information about this flag's behavior.

                                        Methods #

                                        #abort(): never

                                        The process.abort() method causes the Node.js process to exit immediately and generate a core file.

                                        This feature is not available in Worker threads.

                                        #chdir(directory: string): void

                                        The process.chdir() method changes the current working directory of the Node.js process or throws an exception if doing so fails (for instance, if the specified directory does not exist).

                                        import { chdir, cwd } from 'node:process';
                                        
                                        console.log(`Starting directory: ${cwd()}`);
                                        try {
                                          chdir('/tmp');
                                          console.log(`New directory: ${cwd()}`);
                                        } catch (err) {
                                          console.error(`chdir: ${err}`);
                                        }
                                        

                                        This feature is not available in Worker threads.

                                        #cwd(): string

                                        The process.cwd() method returns the current working directory of the Node.js process.

                                        import { cwd } from 'node:process';
                                        
                                        console.log(`Current directory: ${cwd()}`);
                                        
                                        #dlopen(
                                        module: object,
                                        filename: string,
                                        flags?: number,
                                        ): void

                                        The process.dlopen() method allows dynamically loading shared objects. It is primarily used by require() to load C++ Addons, and should not be used directly, except in special cases. In other words, require() should be preferred over process.dlopen() unless there are specific reasons such as custom dlopen flags or loading from ES modules.

                                        The flags argument is an integer that allows to specify dlopen behavior. See the [os.constants.dlopen](https://nodejs.org/docs/latest-v22.x/api/os.html#dlopen-constants) documentation for details.

                                        An important requirement when calling process.dlopen() is that the module instance must be passed. Functions exported by the C++ Addon are then accessible via module.exports.

                                        The example below shows how to load a C++ Addon, named local.node, that exports a foo function. All the symbols are loaded before the call returns, by passing the RTLD_NOW constant. In this example the constant is assumed to be available.

                                        import { dlopen } from 'node:process';
                                        import { constants } from 'node:os';
                                        import { fileURLToPath } from 'node:url';
                                        
                                        const module = { exports: {} };
                                        dlopen(module, fileURLToPath(new URL('local.node', import.meta.url)),
                                               constants.dlopen.RTLD_NOW);
                                        module.exports.foo();
                                        
                                        #emitWarning(
                                        warning: string | Error,
                                        ctor?: Function,
                                        ): void

                                        The process.emitWarning() method can be used to emit custom or application specific process warnings. These can be listened for by adding a handler to the 'warning' event.

                                        import { emitWarning } from 'node:process';
                                        
                                        // Emit a warning using a string.
                                        emitWarning('Something happened!');
                                        // Emits: (node: 56338) Warning: Something happened!
                                        
                                        import { emitWarning } from 'node:process';
                                        
                                        // Emit a warning using a string and a type.
                                        emitWarning('Something Happened!', 'CustomWarning');
                                        // Emits: (node:56338) CustomWarning: Something Happened!
                                        
                                        import { emitWarning } from 'node:process';
                                        
                                        emitWarning('Something happened!', 'CustomWarning', 'WARN001');
                                        // Emits: (node:56338) [WARN001] CustomWarning: Something happened!
                                        ```js
                                        
                                        In each of the previous examples, an `Error` object is generated internally by `process.emitWarning()` and passed through to the `'warning'` handler.
                                        
                                        ```js
                                        import process from 'node:process';
                                        
                                        process.on('warning', (warning) => {
                                          console.warn(warning.name);    // 'Warning'
                                          console.warn(warning.message); // 'Something happened!'
                                          console.warn(warning.code);    // 'MY_WARNING'
                                          console.warn(warning.stack);   // Stack trace
                                          console.warn(warning.detail);  // 'This is some additional information'
                                        });
                                        

                                        If warning is passed as an Error object, it will be passed through to the 'warning' event handler unmodified (and the optional type, code and ctor arguments will be ignored):

                                        import { emitWarning } from 'node:process';
                                        
                                        // Emit a warning using an Error object.
                                        const myWarning = new Error('Something happened!');
                                        // Use the Error name property to specify the type name
                                        myWarning.name = 'CustomWarning';
                                        myWarning.code = 'WARN001';
                                        
                                        emitWarning(myWarning);
                                        // Emits: (node:56338) [WARN001] CustomWarning: Something happened!
                                        

                                        A TypeError is thrown if warning is anything other than a string or Error object.

                                        While process warnings use Error objects, the process warning mechanism is not a replacement for normal error handling mechanisms.

                                        The following additional handling is implemented if the warning type is 'DeprecationWarning':

                                        • If the --throw-deprecation command-line flag is used, the deprecation warning is thrown as an exception rather than being emitted as an event.
                                        • If the --no-deprecation command-line flag is used, the deprecation warning is suppressed.
                                        • If the --trace-deprecation command-line flag is used, the deprecation warning is printed to stderr along with the full stack trace.
                                        #emitWarning(
                                        warning: string | Error,
                                        type?: string,
                                        ctor?: Function,
                                        ): void
                                        #emitWarning(
                                        warning: string | Error,
                                        type?: string,
                                        code?: string,
                                        ctor?: Function,
                                        ): void
                                        #emitWarning(
                                        warning: string | Error,
                                        ): void
                                        #exit(code?:
                                        number
                                        | string
                                        | null
                                        | undefined
                                        ): never

                                        The process.exit() method instructs Node.js to terminate the process synchronously with an exit status of code. If code is omitted, exit uses either the 'success' code 0 or the value of process.exitCode if it has been set. Node.js will not terminate until all the 'exit' event listeners are called.

                                        To exit with a 'failure' code:

                                        import { exit } from 'node:process';
                                        
                                        exit(1);
                                        

                                        The shell that executed Node.js should see the exit code as 1.

                                        Calling process.exit() will force the process to exit as quickly as possible even if there are still asynchronous operations pending that have not yet completed fully, including I/O operations to process.stdout and process.stderr.

                                        In most situations, it is not actually necessary to call process.exit() explicitly. The Node.js process will exit on its own if there is no additional work pending in the event loop. The process.exitCode property can be set to tell the process which exit code to use when the process exits gracefully.

                                        For instance, the following example illustrates a misuse of the process.exit() method that could lead to data printed to stdout being truncated and lost:

                                        import { exit } from 'node:process';
                                        
                                        // This is an example of what *not* to do:
                                        if (someConditionNotMet()) {
                                          printUsageToStdout();
                                          exit(1);
                                        }
                                        

                                        The reason this is problematic is because writes to process.stdout in Node.js are sometimes asynchronous and may occur over multiple ticks of the Node.js event loop. Calling process.exit(), however, forces the process to exit before those additional writes to stdout can be performed.

                                        Rather than calling process.exit() directly, the code should set the process.exitCode and allow the process to exit naturally by avoiding scheduling any additional work for the event loop:

                                        import process from 'node:process';
                                        
                                        // How to properly set the exit code while letting
                                        // the process exit gracefully.
                                        if (someConditionNotMet()) {
                                          printUsageToStdout();
                                          process.exitCode = 1;
                                        }
                                        

                                        If it is necessary to terminate the Node.js process due to an error condition, throwing an uncaught error and allowing the process to terminate accordingly is safer than calling process.exit().

                                        In Worker threads, this function stops the current thread rather than the current process.

                                        The process.getActiveResourcesInfo() method returns an array of strings containing the types of the active resources that are currently keeping the event loop alive.

                                        import { getActiveResourcesInfo } from 'node:process';
                                        import { setTimeout } from 'node:timers';
                                        
                                        console.log('Before:', getActiveResourcesInfo());
                                        setTimeout(() => {}, 1000);
                                        console.log('After:', getActiveResourcesInfo());
                                        // Prints:
                                        //   Before: [ 'TTYWrap', 'TTYWrap', 'TTYWrap' ]
                                        //   After: [ 'TTYWrap', 'TTYWrap', 'TTYWrap', 'Timeout' ]
                                        
                                        #getBuiltinModule<ID extends keyof BuiltInModule>(id: ID): BuiltInModule[ID]

                                        Provides a way to load built-in modules in a globally available function.

                                        #getBuiltinModule(id: string): object | undefined
                                        #setUncaughtExceptionCaptureCallback(cb: ((err: Error) => void) | null): void

                                        The process.setUncaughtExceptionCaptureCallback() function sets a function that will be invoked when an uncaught exception occurs, which will receive the exception value itself as its first argument.

                                        If such a function is set, the 'uncaughtException' event will not be emitted. If --abort-on-uncaught-exception was passed from the command line or set through v8.setFlagsFromString(), the process will not abort. Actions configured to take place on exceptions such as report generations will be affected too

                                        To unset the capture function, process.setUncaughtExceptionCaptureCallback(null) may be used. Calling this method with a non-null argument while another capture function is set will throw an error.

                                        Using this function is mutually exclusive with using the deprecated domain built-in module.

                                        Indicates whether a callback has been set using setUncaughtExceptionCaptureCallback.

                                        #setSourceMapsEnabled(value: boolean): void

                                        This function enables or disables the Source Map v3 support for stack traces.

                                        It provides same features as launching Node.js process with commandline options --enable-source-maps.

                                        Only source maps in JavaScript files that are loaded after source maps has been enabled will be parsed and loaded.

                                        #kill(
                                        pid: number,
                                        signal?: string | number,
                                        ): true

                                        The process.kill() method sends the signal to the process identified bypid.

                                        Signal names are strings such as 'SIGINT' or 'SIGHUP'. See Signal Events and kill(2) for more information.

                                        This method will throw an error if the target pid does not exist. As a special case, a signal of 0 can be used to test for the existence of a process. Windows platforms will throw an error if the pid is used to kill a process group.

                                        Even though the name of this function is process.kill(), it is really just a signal sender, like the kill system call. The signal sent may do something other than kill the target process.

                                        import process, { kill } from 'node:process';
                                        
                                        process.on('SIGHUP', () => {
                                          console.log('Got SIGHUP signal.');
                                        });
                                        
                                        setTimeout(() => {
                                          console.log('Exiting.');
                                          process.exit(0);
                                        }, 100);
                                        
                                        kill(process.pid, 'SIGHUP');
                                        

                                        When SIGUSR1 is received by a Node.js process, Node.js will start the debugger. See Signal Events.

                                        #loadEnvFile(path?:
                                        string
                                        | URL
                                        | Buffer
                                        ): void

                                        Loads the environment configuration from a .env file into process.env. If the file is not found, error will be thrown.

                                        To load a specific .env file by specifying its path, use the following code:

                                        import { loadEnvFile } from 'node:process';
                                        
                                        loadEnvFile('./development.env')
                                        

                                        Gets the amount of memory available to the process (in bytes) based on limits imposed by the OS. If there is no such constraint, or the constraint is unknown, 0 is returned.

                                        See uv_get_constrained_memory for more information.

                                        #availableMemory(): number

                                        Gets the amount of free memory that is still available to the process (in bytes). See uv_get_available_memory for more information.

                                        #cpuUsage(previousValue?: CpuUsage): CpuUsage

                                        The process.cpuUsage() method returns the user and system CPU time usage of the current process, in an object with properties user and system, whose values are microsecond values (millionth of a second). These values measure time spent in user and system code respectively, and may end up being greater than actual elapsed time if multiple CPU cores are performing work for this process.

                                        The result of a previous call to process.cpuUsage() can be passed as the argument to the function, to get a diff reading.

                                        import { cpuUsage } from 'node:process';
                                        
                                        const startUsage = cpuUsage();
                                        // { user: 38579, system: 6986 }
                                        
                                        // spin the CPU for 500 milliseconds
                                        const now = Date.now();
                                        while (Date.now() - now < 500);
                                        
                                        console.log(cpuUsage(startUsage));
                                        // { user: 514883, system: 11226 }
                                        
                                        #nextTick(
                                        callback: Function,
                                        ...args: any[],
                                        ): void

                                        process.nextTick() adds callback to the "next tick queue". This queue is fully drained after the current operation on the JavaScript stack runs to completion and before the event loop is allowed to continue. It's possible to create an infinite loop if one were to recursively call process.nextTick(). See the Event Loop guide for more background.

                                        import { nextTick } from 'node:process';
                                        
                                        console.log('start');
                                        nextTick(() => {
                                          console.log('nextTick callback');
                                        });
                                        console.log('scheduled');
                                        // Output:
                                        // start
                                        // scheduled
                                        // nextTick callback
                                        

                                        This is important when developing APIs in order to give users the opportunity to assign event handlers after an object has been constructed but before any I/O has occurred:

                                        import { nextTick } from 'node:process';
                                        
                                        function MyThing(options) {
                                          this.setupOptions(options);
                                        
                                          nextTick(() => {
                                            this.startDoingStuff();
                                          });
                                        }
                                        
                                        const thing = new MyThing();
                                        thing.getReadyForStuff();
                                        
                                        // thing.startDoingStuff() gets called now, not before.
                                        

                                        It is very important for APIs to be either 100% synchronous or 100% asynchronous. Consider this example:

                                        // WARNING!  DO NOT USE!  BAD UNSAFE HAZARD!
                                        function maybeSync(arg, cb) {
                                          if (arg) {
                                            cb();
                                            return;
                                          }
                                        
                                          fs.stat('file', cb);
                                        }
                                        

                                        This API is hazardous because in the following case:

                                        const maybeTrue = Math.random() > 0.5;
                                        
                                        maybeSync(maybeTrue, () => {
                                          foo();
                                        });
                                        
                                        bar();
                                        

                                        It is not clear whether foo() or bar() will be called first.

                                        The following approach is much better:

                                        import { nextTick } from 'node:process';
                                        
                                        function definitelyAsync(arg, cb) {
                                          if (arg) {
                                            nextTick(cb);
                                            return;
                                          }
                                        
                                          fs.stat('file', cb);
                                        }
                                        
                                        #umask(): number
                                        deprecated

                                        process.umask() returns the Node.js process's file mode creation mask. Child processes inherit the mask from the parent process.

                                        #umask(mask: string | number): number

                                        Can only be set if not in worker thread.

                                        #uptime(): number

                                        The process.uptime() method returns the number of seconds the current Node.js process has been running.

                                        The return value includes fractions of a second. Use Math.floor() to get whole seconds.

                                        #send(
                                        message: any,
                                        sendHandle?: any,
                                        options?: { keepOpen?: boolean | undefined; },
                                        callback?: (error: Error | null) => void,
                                        ): boolean
                                        optional

                                        If Node.js is spawned with an IPC channel, the process.send() method can be used to send messages to the parent process. Messages will be received as a 'message' event on the parent's ChildProcess object.

                                        If Node.js was not spawned with an IPC channel, process.send will be undefined.

                                        The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.

                                        #disconnect(): void

                                        If the Node.js process is spawned with an IPC channel (see the Child Process and Cluster documentation), the process.disconnect() method will close the IPC channel to the parent process, allowing the child process to exit gracefully once there are no other connections keeping it alive.

                                        The effect of calling process.disconnect() is the same as calling ChildProcess.disconnect() from the parent process.

                                        If the Node.js process was not spawned with an IPC channel, process.disconnect() will be undefined.

                                        import { resourceUsage } from 'node:process';
                                        
                                        console.log(resourceUsage());
                                        /*
                                          Will output:
                                          {
                                            userCPUTime: 82872,
                                            systemCPUTime: 4143,
                                            maxRSS: 33164,
                                            sharedMemorySize: 0,
                                            unsharedDataSize: 0,
                                            unsharedStackSize: 0,
                                            minorPageFault: 2469,
                                            majorPageFault: 0,
                                            swappedOut: 0,
                                            fsRead: 0,
                                            fsWrite: 8,
                                            ipcSent: 0,
                                            ipcReceived: 0,
                                            signalsCount: 0,
                                            voluntaryContextSwitches: 79,
                                            involuntaryContextSwitches: 1
                                          }
                                        
                                        
                                        #ref(maybeRefable: any): void

                                        An object is "refable" if it implements the Node.js "Refable protocol". Specifically, this means that the object implements the Symbol.for('nodejs.ref') and Symbol.for('nodejs.unref') methods. "Ref'd" objects will keep the Node.js event loop alive, while "unref'd" objects will not. Historically, this was implemented by using ref() and unref() methods directly on the objects. This pattern, however, is being deprecated in favor of the "Refable protocol" in order to better support Web Platform API types whose APIs cannot be modified to add ref() and unref() methods but still need to support that behavior.

                                        #unref(maybeRefable: any): void

                                        An object is "unrefable" if it implements the Node.js "Refable protocol". Specifically, this means that the object implements the Symbol.for('nodejs.ref') and Symbol.for('nodejs.unref') methods. "Ref'd" objects will keep the Node.js event loop alive, while "unref'd" objects will not. Historically, this was implemented by using ref() and unref() methods directly on the objects. This pattern, however, is being deprecated in favor of the "Refable protocol" in order to better support Web Platform API types whose APIs cannot be modified to add ref() and unref() methods but still need to support that behavior.

                                        #addListener(
                                        event: "beforeExit",
                                        ): this
                                        #addListener(
                                        event: "disconnect",
                                        ): this
                                        #addListener(
                                        event: "exit",
                                        listener: ExitListener,
                                        ): this
                                        #addListener(
                                        event: "rejectionHandled",
                                        ): this
                                        #addListener(
                                        event: "uncaughtException",
                                        ): this
                                        #addListener(
                                        event: "uncaughtExceptionMonitor",
                                        ): this
                                        #addListener(
                                        event: "unhandledRejection",
                                        ): this
                                        #addListener(
                                        event: "warning",
                                        listener: WarningListener,
                                        ): this
                                        #addListener(
                                        event: "message",
                                        listener: MessageListener,
                                        ): this
                                        #addListener(
                                        event: Signals,
                                        listener: SignalsListener,
                                        ): this
                                        #addListener(
                                        event: "multipleResolves",
                                        ): this
                                        #addListener(
                                        event: "worker",
                                        listener: WorkerListener,
                                        ): this
                                        #emit(
                                        event: "beforeExit",
                                        code: number,
                                        ): boolean
                                        #emit(event: "disconnect"): boolean
                                        #emit(
                                        event: "exit",
                                        code: number,
                                        ): boolean
                                        #emit(
                                        event: "rejectionHandled",
                                        promise: Promise<unknown>,
                                        ): boolean
                                        #emit(
                                        event: "uncaughtException",
                                        error: Error,
                                        ): boolean
                                        #emit(
                                        event: "uncaughtExceptionMonitor",
                                        error: Error,
                                        ): boolean
                                        #emit(
                                        event: "unhandledRejection",
                                        reason: unknown,
                                        promise: Promise<unknown>,
                                        ): boolean
                                        #emit(
                                        event: "warning",
                                        warning: Error,
                                        ): boolean
                                        #emit(
                                        event: "message",
                                        message: unknown,
                                        sendHandle: unknown,
                                        ): this
                                        #emit(
                                        event: Signals,
                                        signal?: Signals,
                                        ): boolean
                                        #emit(
                                        event: "multipleResolves",
                                        promise: Promise<unknown>,
                                        value: unknown,
                                        ): this
                                        #emit(
                                        event: "worker",
                                        listener: WorkerListener,
                                        ): this
                                        #on(
                                        event: "beforeExit",
                                        ): this
                                        #on(
                                        event: "disconnect",
                                        ): this
                                        #on(
                                        event: "exit",
                                        listener: ExitListener,
                                        ): this
                                        #on(
                                        event: "rejectionHandled",
                                        ): this
                                        #on(
                                        event: "uncaughtException",
                                        ): this
                                        #on(
                                        event: "uncaughtExceptionMonitor",
                                        ): this
                                        #on(
                                        event: "unhandledRejection",
                                        ): this
                                        #on(
                                        event: "warning",
                                        listener: WarningListener,
                                        ): this
                                        #on(
                                        event: "message",
                                        listener: MessageListener,
                                        ): this
                                        #on(
                                        event: Signals,
                                        listener: SignalsListener,
                                        ): this
                                        #on(
                                        event: "multipleResolves",
                                        ): this
                                        #on(
                                        event: "worker",
                                        listener: WorkerListener,
                                        ): this
                                        #on(
                                        event: string | symbol,
                                        listener: (...args: any[]) => void,
                                        ): this
                                        #once(
                                        event: "beforeExit",
                                        ): this
                                        #once(
                                        event: "disconnect",
                                        ): this
                                        #once(
                                        event: "exit",
                                        listener: ExitListener,
                                        ): this
                                        #once(
                                        event: "rejectionHandled",
                                        ): this
                                        #once(
                                        event: "uncaughtException",
                                        ): this
                                        #once(
                                        event: "uncaughtExceptionMonitor",
                                        ): this
                                        #once(
                                        event: "unhandledRejection",
                                        ): this
                                        #once(
                                        event: "warning",
                                        listener: WarningListener,
                                        ): this
                                        #once(
                                        event: "message",
                                        listener: MessageListener,
                                        ): this
                                        #once(
                                        event: Signals,
                                        listener: SignalsListener,
                                        ): this
                                        #once(
                                        event: "multipleResolves",
                                        ): this
                                        #once(
                                        event: "worker",
                                        listener: WorkerListener,
                                        ): this
                                        #once(
                                        event: string | symbol,
                                        listener: (...args: any[]) => void,
                                        ): this
                                        #prependListener(
                                        event: "beforeExit",
                                        ): this
                                        #prependListener(
                                        event: "disconnect",
                                        ): this
                                        #prependListener(
                                        event: "exit",
                                        listener: ExitListener,
                                        ): this
                                        #prependListener(
                                        event: "rejectionHandled",
                                        ): this
                                        #prependListener(
                                        event: "uncaughtException",
                                        ): this
                                        #prependListener(
                                        event: "uncaughtExceptionMonitor",
                                        ): this
                                        #prependListener(
                                        event: "unhandledRejection",
                                        ): this
                                        #prependListener(
                                        event: "warning",
                                        listener: WarningListener,
                                        ): this
                                        #prependListener(
                                        event: "message",
                                        listener: MessageListener,
                                        ): this
                                        #prependListener(
                                        event: Signals,
                                        listener: SignalsListener,
                                        ): this
                                        #prependListener(
                                        event: "multipleResolves",
                                        ): this
                                        #prependListener(
                                        event: "worker",
                                        listener: WorkerListener,
                                        ): this
                                        #prependOnceListener(
                                        event: "beforeExit",
                                        ): this
                                        #prependOnceListener(
                                        event: "disconnect",
                                        ): this
                                        #prependOnceListener(
                                        event: "exit",
                                        listener: ExitListener,
                                        ): this
                                        #prependOnceListener(
                                        event: "rejectionHandled",
                                        ): this
                                        #prependOnceListener(
                                        event: "uncaughtException",
                                        ): this
                                        #prependOnceListener(
                                        event: "uncaughtExceptionMonitor",
                                        ): this
                                        #prependOnceListener(
                                        event: "unhandledRejection",
                                        ): this
                                        #prependOnceListener(
                                        event: "warning",
                                        listener: WarningListener,
                                        ): this
                                        #prependOnceListener(
                                        event: "message",
                                        listener: MessageListener,
                                        ): this
                                        #prependOnceListener(
                                        event: Signals,
                                        listener: SignalsListener,
                                        ): this
                                        #prependOnceListener(
                                        event: "multipleResolves",
                                        ): this
                                        #prependOnceListener(
                                        event: "worker",
                                        listener: WorkerListener,
                                        ): this
                                        #listeners(event: "beforeExit"): BeforeExitListener[]
                                        #listeners(event: "disconnect"): DisconnectListener[]
                                        #listeners(event: "exit"): ExitListener[]
                                        #listeners(event: "rejectionHandled"): RejectionHandledListener[]
                                        #listeners(event: "uncaughtException"): UncaughtExceptionListener[]
                                        #listeners(event: "uncaughtExceptionMonitor"): UncaughtExceptionListener[]
                                        #listeners(event: "unhandledRejection"): UnhandledRejectionListener[]
                                        #listeners(event: "warning"): WarningListener[]
                                        #listeners(event: "message"): MessageListener[]
                                        #listeners(event: "multipleResolves"): MultipleResolveListener[]
                                        #listeners(event: "worker"): WorkerListener[]

                                        interface ProcessConfig

                                        Usage in Deno

                                        import { type ProcessConfig } from "node:process";
                                        

                                        Properties #

                                        #target_defaults: { readonly cflags: any[]; readonly default_configuration: string; readonly defines: string[]; readonly include_dirs: string[]; readonly libraries: string[]; }
                                        readonly
                                        #variables: { readonly clang: number; readonly host_arch: string; readonly node_install_npm: boolean; readonly node_install_waf: boolean; readonly node_prefix: string; readonly node_shared_openssl: boolean; readonly node_shared_v8: boolean; readonly node_shared_zlib: boolean; readonly node_use_dtrace: boolean; readonly node_use_etw: boolean; readonly node_use_openssl: boolean; readonly target_arch: string; readonly v8_no_strict_aliasing: number; readonly v8_use_snapshot: boolean; readonly visibility: string; }
                                        readonly

                                        interface ProcessEnv

                                        extends Dict<string>

                                        Usage in Deno

                                        import { type ProcessEnv } from "node:process";
                                        

                                        Properties #

                                        #TZ: string
                                        optional

                                        Can be used to change the default timezone at runtime


                                        interface ProcessFeatures

                                        Usage in Deno

                                        import { type ProcessFeatures } from "node:process";
                                        

                                        Properties #

                                        #cached_builtins: boolean
                                        readonly

                                        A boolean value that is true if the current Node.js build is caching builtin modules.

                                        #debug: boolean
                                        readonly

                                        A boolean value that is true if the current Node.js build is a debug build.

                                        #inspector: boolean
                                        readonly

                                        A boolean value that is true if the current Node.js build includes the inspector.

                                        #ipv6: boolean
                                        deprecated
                                        readonly

                                        A boolean value that is true if the current Node.js build includes support for IPv6.

                                        Since all Node.js builds have IPv6 support, this value is always true.

                                        #require_module: boolean
                                        readonly

                                        A boolean value that is true if the current Node.js build supports loading ECMAScript modules using require().

                                        #tls: boolean
                                        readonly

                                        A boolean value that is true if the current Node.js build includes support for TLS.

                                        #tls_alpn: boolean
                                        deprecated
                                        readonly

                                        A boolean value that is true if the current Node.js build includes support for ALPN in TLS.

                                        In Node.js 11.0.0 and later versions, the OpenSSL dependencies feature unconditional ALPN support. This value is therefore identical to that of process.features.tls.

                                        #tls_ocsp: boolean
                                        deprecated
                                        readonly

                                        A boolean value that is true if the current Node.js build includes support for OCSP in TLS.

                                        In Node.js 11.0.0 and later versions, the OpenSSL dependencies feature unconditional OCSP support. This value is therefore identical to that of process.features.tls.

                                        #tls_sni: boolean
                                        deprecated
                                        readonly

                                        A boolean value that is true if the current Node.js build includes support for SNI in TLS.

                                        In Node.js 11.0.0 and later versions, the OpenSSL dependencies feature unconditional SNI support. This value is therefore identical to that of process.features.tls.

                                        #typescript:
                                        "strip"
                                        | "transform"
                                        | false
                                        readonly

                                        A value that is "strip" if Node.js is run with --experimental-strip-types, "transform" if Node.js is run with --experimental-transform-types, and false otherwise.

                                        #uv: boolean
                                        deprecated
                                        readonly

                                        A boolean value that is true if the current Node.js build includes support for libuv.

                                        Since it's not possible to build Node.js without libuv, this value is always true.


                                        interface ProcessPermission

                                        Usage in Deno

                                        import { type ProcessPermission } from "node:process";
                                        

                                        Methods #

                                        #has(
                                        scope: string,
                                        reference?: string,
                                        ): boolean

                                        Verifies that the process is able to access the given scope and reference. If no reference is provided, a global scope is assumed, for instance, process.permission.has('fs.read') will check if the process has ALL file system read permissions.

                                        The reference has a meaning based on the provided scope. For example, the reference when the scope is File System means files and folders.

                                        The available scopes are:

                                        • fs - All File System
                                        • fs.read - File System read operations
                                        • fs.write - File System write operations
                                        • child - Child process spawning operations
                                        • worker - Worker thread spawning operation
                                        // Check if the process has permission to read the README file
                                        process.permission.has('fs.read', './README.md');
                                        // Check if the process has read permission operations
                                        process.permission.has('fs.read');
                                        

                                        interface ProcessRelease

                                        Usage in Deno

                                        import { type ProcessRelease } from "node:process";
                                        

                                        Properties #

                                        #name: string
                                        #sourceUrl: string | undefined
                                        optional
                                        #headersUrl: string | undefined
                                        optional
                                        #libUrl: string | undefined
                                        optional
                                        #lts: string | undefined
                                        optional

                                        interface ProcessReport

                                        Usage in Deno

                                        import { type ProcessReport } from "node:process";
                                        

                                        Properties #

                                        #compact: boolean

                                        Write reports in a compact format, single-line JSON, more easily consumable by log processing systems than the default multi-line format designed for human consumption.

                                        #directory: string

                                        Directory where the report is written. The default value is the empty string, indicating that reports are written to the current working directory of the Node.js process.

                                        #filename: string

                                        Filename where the report is written. If set to the empty string, the output filename will be comprised of a timestamp, PID, and sequence number. The default value is the empty string.

                                        If true, a diagnostic report is generated on fatal errors, such as out of memory errors or failed C++ assertions.

                                        #reportOnSignal: boolean

                                        If true, a diagnostic report is generated when the process receives the signal specified by process.report.signal.

                                        If true, a diagnostic report is generated on uncaught exception.

                                        The signal used to trigger the creation of a diagnostic report.

                                        Methods #

                                        #getReport(err?: Error): object

                                        Returns a JavaScript Object representation of a diagnostic report for the running process. The report's JavaScript stack trace is taken from err, if present.

                                        #writeReport(
                                        fileName?: string,
                                        err?: Error,
                                        ): string

                                        Writes a diagnostic report to a file. If filename is not provided, the default filename includes the date, time, PID, and a sequence number. The report's JavaScript stack trace is taken from err, if present.

                                        If the value of filename is set to 'stdout' or 'stderr', the report is written to the stdout or stderr of the process respectively.

                                        #writeReport(err?: Error): string


                                        interface ReadStream

                                        extends [tty.ReadStream]

                                        Usage in Deno

                                        import { type ReadStream } from "node:process";
                                        


                                        interface Socket

                                        extends ReadWriteStream

                                        Usage in Deno

                                        import { type Socket } from "node:process";
                                        

                                        Properties #

                                        #isTTY: true | undefined
                                        optional

                                        interface WriteStream

                                        extends [tty.WriteStream]

                                        Usage in Deno

                                        import { type WriteStream } from "node:process";
                                        

                                        type alias Architecture

                                        Usage in Deno

                                        import { type Architecture } from "node:process";
                                        

                                        Definition #

                                        "arm"
                                        | "arm64"
                                        | "ia32"
                                        | "loong64"
                                        | "mips"
                                        | "mipsel"
                                        | "ppc"
                                        | "ppc64"
                                        | "riscv64"
                                        | "s390"
                                        | "s390x"
                                        | "x64"

                                        type alias BeforeExitListener

                                        Usage in Deno

                                        import { type BeforeExitListener } from "node:process";
                                        

                                        Definition #

                                        (code: number) => void

                                        type alias DisconnectListener

                                        Usage in Deno

                                        import { type DisconnectListener } from "node:process";
                                        

                                        Definition #

                                        () => void

                                        type alias ExitListener

                                        Usage in Deno

                                        import { type ExitListener } from "node:process";
                                        

                                        Definition #

                                        (code: number) => void

                                        type alias MessageListener

                                        Usage in Deno

                                        import { type MessageListener } from "node:process";
                                        

                                        Definition #

                                        (
                                        message: unknown,
                                        sendHandle: unknown,
                                        ) => void


                                        type alias MultipleResolveType

                                        Usage in Deno

                                        import { type MultipleResolveType } from "node:process";
                                        

                                        Definition #

                                        "resolve" | "reject"

                                        type alias Platform

                                        Usage in Deno

                                        import { type Platform } from "node:process";
                                        

                                        Definition #

                                        "aix"
                                        | "android"
                                        | "darwin"
                                        | "freebsd"
                                        | "haiku"
                                        | "linux"
                                        | "openbsd"
                                        | "sunos"
                                        | "win32"
                                        | "cygwin"
                                        | "netbsd"

                                        type alias RejectionHandledListener

                                        Usage in Deno

                                        import { type RejectionHandledListener } from "node:process";
                                        

                                        Definition #

                                        (promise: Promise<unknown>) => void

                                        type alias Signals

                                        Usage in Deno

                                        import { type Signals } from "node:process";
                                        

                                        Definition #

                                        "SIGABRT"
                                        | "SIGALRM"
                                        | "SIGBUS"
                                        | "SIGCHLD"
                                        | "SIGCONT"
                                        | "SIGFPE"
                                        | "SIGHUP"
                                        | "SIGILL"
                                        | "SIGINT"
                                        | "SIGIO"
                                        | "SIGIOT"
                                        | "SIGKILL"
                                        | "SIGPIPE"
                                        | "SIGPOLL"
                                        | "SIGPROF"
                                        | "SIGPWR"
                                        | "SIGQUIT"
                                        | "SIGSEGV"
                                        | "SIGSTKFLT"
                                        | "SIGSTOP"
                                        | "SIGSYS"
                                        | "SIGTERM"
                                        | "SIGTRAP"
                                        | "SIGTSTP"
                                        | "SIGTTIN"
                                        | "SIGTTOU"
                                        | "SIGUNUSED"
                                        | "SIGURG"
                                        | "SIGUSR1"
                                        | "SIGUSR2"
                                        | "SIGVTALRM"
                                        | "SIGWINCH"
                                        | "SIGXCPU"
                                        | "SIGXFSZ"
                                        | "SIGBREAK"
                                        | "SIGLOST"
                                        | "SIGINFO"

                                        type alias SignalsListener

                                        Usage in Deno

                                        import { type SignalsListener } from "node:process";
                                        

                                        Definition #

                                        (signal: Signals) => void


                                        type alias UncaughtExceptionOrigin

                                        Usage in Deno

                                        import { type UncaughtExceptionOrigin } from "node:process";
                                        

                                        Definition #

                                        "uncaughtException" | "unhandledRejection"

                                        type alias UnhandledRejectionListener

                                        Usage in Deno

                                        import { type UnhandledRejectionListener } from "node:process";
                                        

                                        Most of the time the unhandledRejection will be an Error, but this should not be relied upon as anything can be thrown/rejected, it is therefore unsafe to assume that the value is an Error.

                                        Definition #

                                        (
                                        reason: unknown,
                                        promise: Promise<unknown>,
                                        ) => void

                                        type alias WarningListener

                                        Usage in Deno

                                        import { type WarningListener } from "node:process";
                                        

                                        Definition #

                                        (warning: Error) => void

                                        type alias WorkerListener

                                        Usage in Deno

                                        import { type WorkerListener } from "node:process";
                                        

                                        Definition #

                                        (worker: Worker) => void

                                        variable process

                                        Usage in Deno

                                        import { process } from "node:process";
                                        

                                        Type #


                                        Did you find what you needed?

                                        Privacy policy