console
The node:console module provides a simple debugging console that is similar to
the JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Consoleclass with methods such asconsole.log(),console.error(), andconsole.warn()that can be used to write to any Node.js stream. - A global
consoleinstance configured to write toprocess.stdoutandprocess.stderr. The globalconsolecan be used without importing thenode:consolemodule.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
Usage in Deno
import * as mod from "node:console";
Interfaces
Namespaces
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
interface Console
Usage in Deno
import { type Console } from "node:console";
Properties #
Methods #
console.assert() writes a message if value is falsy or omitted. It only
writes a message and does not otherwise affect execution. The output always
starts with "Assertion failed". If provided, message is formatted using
util.format().
If value is truthy, nothing happens.
console.assert(true, 'does nothing');
console.assert(false, 'Whoops %s work', 'didn\'t');
// Assertion failed: Whoops didn't work
console.assert();
// Assertion failed
When stdout is a TTY, calling console.clear() will attempt to clear the
TTY. When stdout is not a TTY, this method does nothing.
The specific operation of console.clear() can vary across operating systems
and terminal types. For most Linux operating systems, console.clear() operates similarly to the clear shell command. On Windows, console.clear() will clear only the output in the
current terminal viewport for the Node.js
binary.
Maintains an internal counter specific to label and outputs to stdout the
number of times console.count() has been called with the given label.
> console.count()
default: 1
undefined
> console.count('default')
default: 2
undefined
> console.count('abc')
abc: 1
undefined
> console.count('xyz')
xyz: 1
undefined
> console.count('abc')
abc: 2
undefined
> console.count()
default: 3
undefined
>
#countReset(label?: string): void Resets the internal counter specific to label.
> console.count('abc');
abc: 1
undefined
> console.countReset('abc');
undefined
> console.count('abc');
abc: 1
undefined
>
The console.debug() function is an alias for log.
#dir(obj: any,options?: InspectOptions,): void Uses util.inspect() on obj and prints the resulting string to stdout.
This function bypasses any custom inspect() function defined on obj.
This method calls console.log() passing it the arguments received.
This method does not produce any XML formatting.
Prints to stderr with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
const code = 5;
console.error('error #%d', code);
// Prints: error #5, to stderr
console.error('error', code);
// Prints: error 5, to stderr
If formatting elements (e.g. %d) are not found in the first string then
util.inspect() is called on each argument and the
resulting string values are concatenated. See util.format()
for more information.
Increases indentation of subsequent lines by spaces for groupIndentation length.
If one or more labels are provided, those are printed first without the
additional indentation.
#groupCollapsed(...label: any[]): void An alias for group.
The console.info() function is an alias for log.
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format() for more information.
Try to construct a table with the columns of the properties of tabularData (or use properties) and rows of tabularData and log it. Falls back to just
logging the argument if it can't be parsed as tabular.
// These can't be parsed as tabular data
console.table(Symbol());
// Symbol()
console.table(undefined);
// undefined
console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }]);
// ┌─────────┬─────┬─────┐
// │ (index) │ a │ b │
// ├─────────┼─────┼─────┤
// │ 0 │ 1 │ 'Y' │
// │ 1 │ 'Z' │ 2 │
// └─────────┴─────┴─────┘
console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }], ['a']);
// ┌─────────┬─────┐
// │ (index) │ a │
// ├─────────┼─────┤
// │ 0 │ 1 │
// │ 1 │ 'Z' │
// └─────────┴─────┘
Starts a timer that can be used to compute the duration of an operation. Timers
are identified by a unique label. Use the same label when calling timeEnd to stop the timer and output the elapsed time in
suitable time units to stdout. For example, if the elapsed
time is 3869ms, console.timeEnd() displays "3.869s".
Stops a timer that was previously started by calling time and
prints the result to stdout:
console.time('bunch-of-stuff');
// Do a bunch of stuff.
console.timeEnd('bunch-of-stuff');
// Prints: bunch-of-stuff: 225.438ms
For a timer that was previously started by calling time, prints
the elapsed time and other data arguments to stdout:
console.time('process');
const value = expensiveProcess1(); // Returns 42
console.timeLog('process', value);
// Prints "process: 365.227ms 42".
doExpensiveProcess2(value);
console.timeEnd('process');
Prints to stderr the string 'Trace: ', followed by the util.format()
formatted message and stack trace to the current position in the code.
console.trace('Show me');
// Prints: (stack trace will vary based on where trace is called)
// Trace: Show me
// at repl:2:9
// at REPLServer.defaultEval (repl.js:248:27)
// at bound (domain.js:287:14)
// at REPLServer.runBound [as eval] (domain.js:300:12)
// at REPLServer.<anonymous> (repl.js:412:12)
// at emitOne (events.js:82:20)
// at REPLServer.emit (events.js:169:7)
// at REPLServer.Interface._onLine (readline.js:210:10)
// at REPLServer.Interface._line (readline.js:549:8)
// at REPLServer.Interface._ttyWrite (readline.js:826:14)
The console.warn() function is an alias for error.
This method does not display anything unless used in the inspector. The console.profile()
method starts a JavaScript CPU profile with an optional label until profileEnd
is called. The profile is then added to the Profile panel of the inspector.
console.profile('MyLabel');
// Some code
console.profileEnd('MyLabel');
// Adds the profile 'MyLabel' to the Profiles panel of the inspector.
#profileEnd(label?: string): void This method does not display anything unless used in the inspector. Stops the current JavaScript CPU profiling session if one has been started and prints the report to the Profiles panel of the inspector. See profile for an example.
If this method is called without a label, the most recently started profile is stopped.
interface console.ConsoleConstructor
Usage in Deno
import { console } from "node:console";
interface console.ConsoleConstructorOptions
Usage in Deno
import { console } from "node:console";
Properties #
#ignoreErrors: boolean | undefined Ignore errors when writing to the underlying streams.
Set color support for this Console instance. Setting to true enables coloring while inspecting
values. Setting to false disables coloring while inspecting values. Setting to 'auto' makes color
support depend on the value of the isTTY property and the value returned by getColorDepth() on the
respective stream. This option can not be used, if inspectOptions.colors is set as well.
#inspectOptions: InspectOptions | undefined Specifies options that are passed along to
util.inspect().
#groupIndentation: number | undefined Set group indentation.
namespace console
Usage in Deno
import { console } from "node:console";
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Consoleclass with methods such asconsole.log(),console.error()andconsole.warn()that can be used to write to any Node.js stream. - A global
consoleinstance configured to write toprocess.stdoutandprocess.stderr. The globalconsolecan be used without importing thenode:consolemodule.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err