v8
cachedDataVersionTag and getHeapStatistics, serialize and deserialize are supported.
setFlagsFromStrings is a noop.
Other APIs are not supported and will throw and error.
The node:v8 module exposes APIs that are specific to the version of V8 built into the Node.js binary. It can be accessed using:
import v8 from 'node:v8';
Usage in Deno
import * as mod from "node:v8";
Classes
A subclass of Deserializer corresponding to the format written by DefaultSerializer.
A subclass of Serializer that serializes TypedArray(in particular Buffer) and DataView objects as host objects, and only
stores the part of their underlying ArrayBuffers that they are referring to.
Functions
Returns an integer representing a version tag derived from the V8 version,
command-line flags, and detected CPU features. This is useful for determining
whether a vm.Script cachedData buffer is compatible with this instance
of V8.
Get statistics about code and its metadata in the heap, see
V8 GetHeapCodeAndMetadataStatistics API. Returns an object with the
following properties:
Generates a snapshot of the current V8 heap and returns a Readable Stream that may be used to read the JSON serialized representation. This JSON stream format is intended to be used with tools such as Chrome DevTools. The JSON schema is undocumented and specific to the V8 engine. Therefore, the schema may change from one version of V8 to the next.
Returns statistics about the V8 heap spaces, i.e. the segments which make up
the V8 heap. Neither the ordering of heap spaces, nor the availability of a
heap space can be guaranteed as the statistics are provided via the
V8 GetHeapSpaceStatistics function and may change from one V8 version to the
next.
This is similar to the queryObjects() console API
provided by the Chromium DevTools console. It can be used to search for objects that have the matching constructor on its prototype chain
in the heap after a full garbage collection, which can be useful for memory leak regression tests. To avoid surprising results, users should
avoid using this API on constructors whose implementation they don't control, or on constructors that can be invoked by other parties in the
application.
The v8.setFlagsFromString() method can be used to programmatically set
V8 command-line flags. This method should be used with care. Changing settings
after the VM has started may result in unpredictable behavior, including
crashes and data loss; or it may simply do nothing.
The API is a no-op if --heapsnapshot-near-heap-limit is already set from the command line or the API is called more than once.
limit must be a positive integer. See --heapsnapshot-near-heap-limit for more information.
The v8.stopCoverage() method allows the user to stop the coverage collection
started by NODE_V8_COVERAGE, so that V8 can release the execution count
records and optimize code. This can be used in conjunction with takeCoverage if the user wants to collect the coverage on demand.
The v8.takeCoverage() method allows the user to write the coverage started by NODE_V8_COVERAGE to disk on demand. This method can be invoked multiple
times during the lifetime of the process. Each time the execution counter will
be reset and a new coverage report will be written to the directory specified
by NODE_V8_COVERAGE.
Generates a snapshot of the current V8 heap and writes it to a JSON file. This file is intended to be used with tools such as Chrome DevTools. The JSON schema is undocumented and specific to the V8 engine, and may change from one version of V8 to the next.
Interfaces
Called immediately after a promise continuation executes. This may be after a then(), catch(), or finally() handler or before an await after another await.
Called before a promise continuation executes. This can be in the form of then(), catch(), or finally() handlers or an await resuming.
Key events in the lifetime of a promise have been categorized into four areas: creation of a promise, before/after a continuation handler is called or around an await, and when the promise resolves or rejects.
Called when a promise is constructed. This does not mean that corresponding before/after events will occur, only that the possibility exists. This will happen if a promise is created without ever getting a continuation.
Called when the promise receives a resolution or rejection value. This may occur synchronously in the case of Promise.resolve() or Promise.reject().
Type Aliases
Variables
The v8.startupSnapshot interface can be used to add serialization and deserialization hooks for custom startup snapshots.
class DefaultDeserializer
Usage in Deno
import { DefaultDeserializer } from "node:v8";
A subclass of Deserializer corresponding to the format written by DefaultSerializer.
class DefaultSerializer
Usage in Deno
import { DefaultSerializer } from "node:v8";
A subclass of Serializer that serializes TypedArray(in particular Buffer) and DataView objects as host objects, and only
stores the part of their underlying ArrayBuffers that they are referring to.
class Deserializer
Usage in Deno
import { Deserializer } from "node:v8";
Constructors #
#Deserializer(data: TypedArray) Methods #
#getWireFormatVersion(): number Reads the underlying wire format version. Likely mostly to be useful to
legacy code reading old wire format versions. May not be called before .readHeader().
#readDouble(): number Read a JS number value.
For use inside of a custom deserializer._readHostObject().
#readHeader(): boolean Reads and validates a header (including the format version).
May, for example, reject an invalid or unsupported wire format. In that case,
an Error is thrown.
#readRawBytes(length: number): Buffer Read raw bytes from the deserializer's internal buffer. The length parameter
must correspond to the length of the buffer that was passed to serializer.writeRawBytes().
For use inside of a custom deserializer._readHostObject().
#readUint32(): number Read a raw 32-bit unsigned integer and return it.
For use inside of a custom deserializer._readHostObject().
#readUint64(): [number, number] Read a raw 64-bit unsigned integer and return it as an array [hi, lo] with two 32-bit unsigned integer entries.
For use inside of a custom deserializer._readHostObject().
#transferArrayBuffer(id: number,arrayBuffer: ArrayBuffer,): void Marks an ArrayBuffer as having its contents transferred out of band.
Pass the corresponding ArrayBuffer in the serializing context to serializer.transferArrayBuffer() (or return the id from serializer._getSharedArrayBufferId() in the case of
SharedArrayBuffers).
class GCProfiler
Usage in Deno
import { GCProfiler } from "node:v8";
This API collects GC data in current thread.
Methods #
Stop collecting GC data and return an object. The content of object is as follows.
{
"version": 1,
"startTime": 1674059033862,
"statistics": [
{
"gcType": "Scavenge",
"beforeGC": {
"heapStatistics": {
"totalHeapSize": 5005312,
"totalHeapSizeExecutable": 524288,
"totalPhysicalSize": 5226496,
"totalAvailableSize": 4341325216,
"totalGlobalHandlesSize": 8192,
"usedGlobalHandlesSize": 2112,
"usedHeapSize": 4883840,
"heapSizeLimit": 4345298944,
"mallocedMemory": 254128,
"externalMemory": 225138,
"peakMallocedMemory": 181760
},
"heapSpaceStatistics": [
{
"spaceName": "read_only_space",
"spaceSize": 0,
"spaceUsedSize": 0,
"spaceAvailableSize": 0,
"physicalSpaceSize": 0
}
]
},
"cost": 1574.14,
"afterGC": {
"heapStatistics": {
"totalHeapSize": 6053888,
"totalHeapSizeExecutable": 524288,
"totalPhysicalSize": 5500928,
"totalAvailableSize": 4341101384,
"totalGlobalHandlesSize": 8192,
"usedGlobalHandlesSize": 2112,
"usedHeapSize": 4059096,
"heapSizeLimit": 4345298944,
"mallocedMemory": 254128,
"externalMemory": 225138,
"peakMallocedMemory": 181760
},
"heapSpaceStatistics": [
{
"spaceName": "read_only_space",
"spaceSize": 0,
"spaceUsedSize": 0,
"spaceAvailableSize": 0,
"physicalSpaceSize": 0
}
]
}
}
],
"endTime": 1674059036865
}
Here's an example.
import { GCProfiler } from 'node:v8';
const profiler = new GCProfiler();
profiler.start();
setTimeout(() => {
console.log(profiler.stop());
}, 1000);
class Serializer
Usage in Deno
import { Serializer } from "node:v8";
Methods #
#releaseBuffer(): Buffer Returns the stored internal buffer. This serializer should not be used once the buffer is released. Calling this method results in undefined behavior if a previous write has failed.
#transferArrayBuffer(id: number,arrayBuffer: ArrayBuffer,): void Marks an ArrayBuffer as having its contents transferred out of band.
Pass the corresponding ArrayBuffer in the deserializing context to deserializer.transferArrayBuffer().
#writeDouble(value: number): void Write a JS number value.
For use inside of a custom serializer._writeHostObject().
#writeHeader(): void Writes out a header, which includes the serialization format version.
#writeRawBytes(buffer: TypedArray): void Write raw bytes into the serializer's internal buffer. The deserializer
will require a way to compute the length of the buffer.
For use inside of a custom serializer._writeHostObject().
#writeUint32(value: number): void Write a raw 32-bit unsigned integer.
For use inside of a custom serializer._writeHostObject().
#writeUint64(hi: number,lo: number,): void Write a raw 64-bit unsigned integer, split into high and low 32-bit parts.
For use inside of a custom serializer._writeHostObject().
#writeValue(val: any): boolean Serializes a JavaScript value and adds the serialized representation to the internal buffer.
This throws an error if value cannot be serialized.
function cachedDataVersionTag
Usage in Deno
import { cachedDataVersionTag } from "node:v8";
#cachedDataVersionTag(): numberReturns an integer representing a version tag derived from the V8 version,
command-line flags, and detected CPU features. This is useful for determining
whether a vm.Script cachedData buffer is compatible with this instance
of V8.
console.log(v8.cachedDataVersionTag()); // 3947234607
// The value returned by v8.cachedDataVersionTag() is derived from the V8
// version, command-line flags, and detected CPU features. Test that the value
// does indeed update when flags are toggled.
v8.setFlagsFromString('--allow_natives_syntax');
console.log(v8.cachedDataVersionTag()); // 183726201
Return Type #
number function getHeapCodeStatistics
Usage in Deno
import { getHeapCodeStatistics } from "node:v8";
#getHeapCodeStatistics(): HeapCodeStatisticsGet statistics about code and its metadata in the heap, see
V8 GetHeapCodeAndMetadataStatistics API. Returns an object with the
following properties:
{
code_and_metadata_size: 212208,
bytecode_and_metadata_size: 161368,
external_script_source_size: 1410794,
cpu_profiler_metadata_size: 0,
}
Return Type #
function getHeapSnapshot
Usage in Deno
import { getHeapSnapshot } from "node:v8";
#getHeapSnapshot(options?: HeapSnapshotOptions): ReadableGenerates a snapshot of the current V8 heap and returns a Readable Stream that may be used to read the JSON serialized representation. This JSON stream format is intended to be used with tools such as Chrome DevTools. The JSON schema is undocumented and specific to the V8 engine. Therefore, the schema may change from one version of V8 to the next.
Creating a heap snapshot requires memory about twice the size of the heap at the time the snapshot is created. This results in the risk of OOM killers terminating the process.
Generating a snapshot is a synchronous operation which blocks the event loop for a duration depending on the heap size.
// Print heap snapshot to the console
import v8 from 'node:v8';
const stream = v8.getHeapSnapshot();
stream.pipe(process.stdout);
Parameters #
#options: HeapSnapshotOptions Return Type #
A Readable containing the V8 heap snapshot.
function getHeapSpaceStatistics
Usage in Deno
import { getHeapSpaceStatistics } from "node:v8";
#getHeapSpaceStatistics(): HeapSpaceInfo[]Returns statistics about the V8 heap spaces, i.e. the segments which make up
the V8 heap. Neither the ordering of heap spaces, nor the availability of a
heap space can be guaranteed as the statistics are provided via the
V8 GetHeapSpaceStatistics function and may change from one V8 version to the
next.
The value returned is an array of objects containing the following properties:
[
{
"space_name": "new_space",
"space_size": 2063872,
"space_used_size": 951112,
"space_available_size": 80824,
"physical_space_size": 2063872
},
{
"space_name": "old_space",
"space_size": 3090560,
"space_used_size": 2493792,
"space_available_size": 0,
"physical_space_size": 3090560
},
{
"space_name": "code_space",
"space_size": 1260160,
"space_used_size": 644256,
"space_available_size": 960,
"physical_space_size": 1260160
},
{
"space_name": "map_space",
"space_size": 1094160,
"space_used_size": 201608,
"space_available_size": 0,
"physical_space_size": 1094160
},
{
"space_name": "large_object_space",
"space_size": 0,
"space_used_size": 0,
"space_available_size": 1490980608,
"physical_space_size": 0
}
]
Return Type #
function getHeapStatistics
Usage in Deno
import { getHeapStatistics } from "node:v8";
#getHeapStatistics(): HeapInfoReturns an object with the following properties:
does_zap_garbage is a 0/1 boolean, which signifies whether the --zap_code_space option is enabled or not. This makes V8 overwrite heap
garbage with a bit pattern. The RSS footprint (resident set size) gets bigger
because it continuously touches all heap pages and that makes them less likely
to get swapped out by the operating system.
number_of_native_contexts The value of native_context is the number of the
top-level contexts currently active. Increase of this number over time indicates
a memory leak.
number_of_detached_contexts The value of detached_context is the number
of contexts that were detached and not yet garbage collected. This number
being non-zero indicates a potential memory leak.
total_global_handles_size The value of total_global_handles_size is the
total memory size of V8 global handles.
used_global_handles_size The value of used_global_handles_size is the
used memory size of V8 global handles.
external_memory The value of external_memory is the memory size of array
buffers and external strings.
{
total_heap_size: 7326976,
total_heap_size_executable: 4194304,
total_physical_size: 7326976,
total_available_size: 1152656,
used_heap_size: 3476208,
heap_size_limit: 1535115264,
malloced_memory: 16384,
peak_malloced_memory: 1127496,
does_zap_garbage: 0,
number_of_native_contexts: 1,
number_of_detached_contexts: 0,
total_global_handles_size: 8192,
used_global_handles_size: 3296,
external_memory: 318824
}
Return Type #
function queryObjects
Usage in Deno
import { queryObjects } from "node:v8";
Overload 1
#queryObjects(ctor: Function): number | string[]This is similar to the queryObjects() console API
provided by the Chromium DevTools console. It can be used to search for objects that have the matching constructor on its prototype chain
in the heap after a full garbage collection, which can be useful for memory leak regression tests. To avoid surprising results, users should
avoid using this API on constructors whose implementation they don't control, or on constructors that can be invoked by other parties in the
application.
To avoid accidental leaks, this API does not return raw references to the objects found. By default, it returns the count of the objects
found. If options.format is 'summary', it returns an array containing brief string representations for each object. The visibility provided
in this API is similar to what the heap snapshot provides, while users can save the cost of serialization and parsing and directly filter the
target objects during the search.
Only objects created in the current execution context are included in the results.
import { queryObjects } from 'node:v8';
class A { foo = 'bar'; }
console.log(queryObjects(A)); // 0
const a = new A();
console.log(queryObjects(A)); // 1
// [ "A { foo: 'bar' }" ]
console.log(queryObjects(A, { format: 'summary' }));
class B extends A { bar = 'qux'; }
const b = new B();
console.log(queryObjects(B)); // 1
// [ "B { foo: 'bar', bar: 'qux' }" ]
console.log(queryObjects(B, { format: 'summary' }));
// Note that, when there are child classes inheriting from a constructor,
// the constructor also shows up in the prototype chain of the child
// classes's prototoype, so the child classes's prototoype would also be
// included in the result.
console.log(queryObjects(A)); // 3
// [ "B { foo: 'bar', bar: 'qux' }", 'A {}', "A { foo: 'bar' }" ]
console.log(queryObjects(A, { format: 'summary' }));
Parameters #
#ctor: Function The constructor that can be used to search on the prototype chain in order to filter target objects in the heap.
Return Type #
number | string[] Overload 2
#queryObjects(ctor: Function,options: { format: "count"; },): numberOverload 3
function serialize
Usage in Deno
import { serialize } from "node:v8";
function setFlagsFromString
Usage in Deno
import { setFlagsFromString } from "node:v8";
#setFlagsFromString(flags: string): voidThe v8.setFlagsFromString() method can be used to programmatically set
V8 command-line flags. This method should be used with care. Changing settings
after the VM has started may result in unpredictable behavior, including
crashes and data loss; or it may simply do nothing.
The V8 options available for a version of Node.js may be determined by running node --v8-options.
Usage:
// Print GC events to stdout for one minute.
import v8 from 'node:v8';
v8.setFlagsFromString('--trace_gc');
setTimeout(() => { v8.setFlagsFromString('--notrace_gc'); }, 60e3);
Parameters #
#flags: string Return Type #
void function setHeapSnapshotNearHeapLimit
Usage in Deno
import { setHeapSnapshotNearHeapLimit } from "node:v8";
#setHeapSnapshotNearHeapLimit(limit: number): voidThe API is a no-op if --heapsnapshot-near-heap-limit is already set from the command line or the API is called more than once.
limit must be a positive integer. See --heapsnapshot-near-heap-limit for more information.
Parameters #
#limit: number Return Type #
void function stopCoverage
Usage in Deno
import { stopCoverage } from "node:v8";
#stopCoverage(): voidThe v8.stopCoverage() method allows the user to stop the coverage collection
started by NODE_V8_COVERAGE, so that V8 can release the execution count
records and optimize code. This can be used in conjunction with takeCoverage if the user wants to collect the coverage on demand.
Return Type #
void function takeCoverage
Usage in Deno
import { takeCoverage } from "node:v8";
#takeCoverage(): voidThe v8.takeCoverage() method allows the user to write the coverage started by NODE_V8_COVERAGE to disk on demand. This method can be invoked multiple
times during the lifetime of the process. Each time the execution counter will
be reset and a new coverage report will be written to the directory specified
by NODE_V8_COVERAGE.
When the process is about to exit, one last coverage will still be written to disk unless stopCoverage is invoked before the process exits.
Return Type #
void function writeHeapSnapshot
Usage in Deno
import { writeHeapSnapshot } from "node:v8";
#writeHeapSnapshot(filename?: string,options?: HeapSnapshotOptions,): stringGenerates a snapshot of the current V8 heap and writes it to a JSON file. This file is intended to be used with tools such as Chrome DevTools. The JSON schema is undocumented and specific to the V8 engine, and may change from one version of V8 to the next.
A heap snapshot is specific to a single V8 isolate. When using worker threads, a heap snapshot generated from the main thread will
not contain any information about the workers, and vice versa.
Creating a heap snapshot requires memory about twice the size of the heap at the time the snapshot is created. This results in the risk of OOM killers terminating the process.
Generating a snapshot is a synchronous operation which blocks the event loop for a duration depending on the heap size.
import { writeHeapSnapshot } from 'node:v8';
import {
Worker,
isMainThread,
parentPort,
} from 'node:worker_threads';
if (isMainThread) {
const worker = new Worker(__filename);
worker.once('message', (filename) => {
console.log(`worker heapdump: ${filename}`);
// Now get a heapdump for the main thread.
console.log(`main thread heapdump: ${writeHeapSnapshot()}`);
});
// Tell the worker to create a heapdump.
worker.postMessage('heapdump');
} else {
parentPort.once('message', (message) => {
if (message === 'heapdump') {
// Generate a heapdump for the worker
// and return the filename to the parent.
parentPort.postMessage(writeHeapSnapshot());
}
});
}
Parameters #
#filename: string The file path where the V8 heap snapshot is to be saved. If not specified, a file name with the pattern 'Heap-${yyyymmdd}-${hhmmss}-${pid}-${thread_id}.heapsnapshot' will be
generated, where {pid} will be the PID of the Node.js process, {thread_id} will be 0 when writeHeapSnapshot() is called from the main Node.js thread or the id of a
worker thread.
#options: HeapSnapshotOptions Return Type #
string The filename where the snapshot was saved.
interface Before
Usage in Deno
import { type Before } from "node:v8";
Called before a promise continuation executes. This can be in the form of then(), catch(), or finally() handlers or an await resuming.
The before callback will be called 0 to N times. The before callback will typically be called 0 times if no continuation was ever made for the promise. The before callback may be called many times in the case where many continuations have been made from the same promise.
Call Signatures #
(promise: Promise<unknown>): void interface GCProfilerResult
Usage in Deno
import { type GCProfilerResult } from "node:v8";
Properties #
#statistics: Array<{ gcType: string; cost: number; beforeGC: { heapStatistics: HeapStatistics; heapSpaceStatistics: HeapSpaceStatistics[]; }; afterGC: { heapStatistics: HeapStatistics; heapSpaceStatistics: HeapSpaceStatistics[]; }; }> interface HeapCodeStatistics
Usage in Deno
import { type HeapCodeStatistics } from "node:v8";
Properties #
#code_and_metadata_size: number #bytecode_and_metadata_size: number #external_script_source_size: number interface HeapInfo
Usage in Deno
import { type HeapInfo } from "node:v8";
Properties #
#total_heap_size: number #total_heap_size_executable: number #total_physical_size: number #total_available_size: number #used_heap_size: number #heap_size_limit: number #malloced_memory: number #peak_malloced_memory: number #number_of_native_contexts: number #number_of_detached_contexts: number #total_global_handles_size: number #used_global_handles_size: number #external_memory: number interface HeapSnapshotOptions
Usage in Deno
import { type HeapSnapshotOptions } from "node:v8";
Properties #
#exposeInternals: boolean If true, expose internals in the heap snapshot.
#exposeNumericValues: boolean If true, expose numeric values in artificial fields.
interface HeapSpaceInfo
Usage in Deno
import { type HeapSpaceInfo } from "node:v8";
Properties #
#space_name: string #space_size: number #space_used_size: number #space_available_size: number #physical_space_size: number interface HeapSpaceStatistics
Usage in Deno
import { type HeapSpaceStatistics } from "node:v8";
Properties #
interface HeapStatistics
Usage in Deno
import { type HeapStatistics } from "node:v8";
Properties #
#totalHeapSize: number #totalHeapSizeExecutable: number #totalPhysicalSize: number #totalAvailableSize: number #totalGlobalHandlesSize: number #usedGlobalHandlesSize: number #usedHeapSize: number #heapSizeLimit: number #mallocedMemory: number #externalMemory: number #peakMallocedMemory: number interface HookCallbacks
Usage in Deno
import { type HookCallbacks } from "node:v8";
Key events in the lifetime of a promise have been categorized into four areas: creation of a promise, before/after a continuation handler is called or around an await, and when the promise resolves or rejects.
Because promises are asynchronous resources whose lifecycle is tracked via the promise hooks mechanism, the init(), before(), after(), and
settled() callbacks must not be async functions as they create more promises which would produce an infinite loop.
Properties #
interface Init
Usage in Deno
import { type Init } from "node:v8";
Called when a promise is constructed. This does not mean that corresponding before/after events will occur, only that the possibility exists. This will happen if a promise is created without ever getting a continuation.
Call Signatures #
(promise: Promise<unknown>,parent: Promise<unknown>,): void interface PromiseHooks
Usage in Deno
import { type PromiseHooks } from "node:v8";
Properties #
The init hook must be a plain function. Providing an async function will throw as it would produce an infinite microtask loop.
The settled hook must be a plain function. Providing an async function will throw as it would produce an infinite microtask loop.
The before hook must be a plain function. Providing an async function will throw as it would produce an infinite microtask loop.
The after hook must be a plain function. Providing an async function will throw as it would produce an infinite microtask loop.
#createHook: (callbacks: HookCallbacks) => Function Registers functions to be called for different lifetime events of each promise.
The callbacks init()/before()/after()/settled() are called for the respective events during a promise's lifetime.
All callbacks are optional. For example, if only promise creation needs to be tracked, then only the init callback needs to be passed.
The hook callbacks must be plain functions. Providing async functions will throw as it would produce an infinite microtask loop.
interface StartupSnapshot
Usage in Deno
import { type StartupSnapshot } from "node:v8";
Methods #
#addSerializeCallback(callback: StartupSnapshotCallbackFn,data?: any,): void Add a callback that will be called when the Node.js instance is about to get serialized into a snapshot and exit. This can be used to release resources that should not or cannot be serialized or to convert user data into a form more suitable for serialization.
#addDeserializeCallback(callback: StartupSnapshotCallbackFn,data?: any,): void Add a callback that will be called when the Node.js instance is deserialized from a snapshot.
The callback and the data (if provided) will be serialized into the snapshot, they can be used to re-initialize the state of the application or
to re-acquire resources that the application needs when the application is restarted from the snapshot.
#setDeserializeMainFunction(callback: StartupSnapshotCallbackFn,data?: any,): void This sets the entry point of the Node.js application when it is deserialized from a snapshot. This can be called only once in the snapshot building script. If called, the deserialized application no longer needs an additional entry point script to start up and will simply invoke the callback along with the deserialized data (if provided), otherwise an entry point script still needs to be provided to the deserialized application.
#isBuildingSnapshot(): boolean Returns true if the Node.js instance is run to build a snapshot.
type alias DoesZapCodeSpaceFlag
Usage in Deno
import { type DoesZapCodeSpaceFlag } from "node:v8";
Definition #
0 | 1 type alias StartupSnapshotCallbackFn
Usage in Deno
import { type StartupSnapshotCallbackFn } from "node:v8";
Definition #
(args: any) => any variable promiseHooks
Usage in Deno
import { promiseHooks } from "node:v8";
The promiseHooks interface can be used to track promise lifecycle events.
Type #
variable startupSnapshot
Usage in Deno
import { startupSnapshot } from "node:v8";
The v8.startupSnapshot interface can be used to add serialization and deserialization hooks for custom startup snapshots.
$ node --snapshot-blob snapshot.blob --build-snapshot entry.js
$ node --snapshot-blob snapshot.blob
In the example above, entry.js can use methods from the v8.startupSnapshot interface to specify how to save information for custom objects
in the snapshot during serialization and how the information can be used to synchronize these objects during deserialization of the snapshot.
For example, if the entry.js contains the following script:
'use strict';
import fs from 'node:fs';
import zlib from 'node:zlib';
import path from 'node:path';
import assert from 'node:assert';
import v8 from 'node:v8';
class BookShelf {
storage = new Map();
// Reading a series of files from directory and store them into storage.
constructor(directory, books) {
for (const book of books) {
this.storage.set(book, fs.readFileSync(path.join(directory, book)));
}
}
static compressAll(shelf) {
for (const [ book, content ] of shelf.storage) {
shelf.storage.set(book, zlib.gzipSync(content));
}
}
static decompressAll(shelf) {
for (const [ book, content ] of shelf.storage) {
shelf.storage.set(book, zlib.gunzipSync(content));
}
}
}
// __dirname here is where the snapshot script is placed
// during snapshot building time.
const shelf = new BookShelf(__dirname, [
'book1.en_US.txt',
'book1.es_ES.txt',
'book2.zh_CN.txt',
]);
assert(v8.startupSnapshot.isBuildingSnapshot());
// On snapshot serialization, compress the books to reduce size.
v8.startupSnapshot.addSerializeCallback(BookShelf.compressAll, shelf);
// On snapshot deserialization, decompress the books.
v8.startupSnapshot.addDeserializeCallback(BookShelf.decompressAll, shelf);
v8.startupSnapshot.setDeserializeMainFunction((shelf) => {
// process.env and process.argv are refreshed during snapshot
// deserialization.
const lang = process.env.BOOK_LANG || 'en_US';
const book = process.argv[1];
const name = `${book}.${lang}.txt`;
console.log(shelf.storage.get(name));
}, shelf);
The resulted binary will get print the data deserialized from the snapshot during start up, using the refreshed process.env and process.argv of the launched process:
$ BOOK_LANG=es_ES node --snapshot-blob snapshot.blob book1
Currently the application deserialized from a user-land snapshot cannot be snapshotted again, so these APIs are only available to applications that are not deserialized from a user-land snapshot.