class Deno.ChildProcess
implements AsyncDisposable
The interface for handling a child process returned from
Deno.Command.spawn
.
Properties #
Methods #
#[Symbol.asyncDispose](): Promise<void>
Kills the process with given Deno.Signal
.
Defaults to SIGTERM
if no signal is provided.
#output(): Promise<CommandOutput>
Waits for the child to exit completely, returning all its output and status.