class GPURenderPassEncoder
Properties #
Methods #
#beginOcclusionQuery(queryIndex: number): undefined
#drawIndexed(indexCount: number,instanceCount?: number,firstIndex?: number,baseVertex?: number,firstInstance?: number,): undefined
#drawIndexedIndirect(indirectBuffer: GPUBuffer,indirectOffset: number,): undefined
#drawIndirect(indirectBuffer: GPUBuffer,indirectOffset: number,): undefined
#endOcclusionQuery(): undefined
#executeBundles(bundles: GPURenderBundle[]): undefined
#insertDebugMarker(markerLabel: string): undefined
#popDebugGroup(): undefined
#pushDebugGroup(groupLabel: string): undefined
#setBindGroup(): undefined
#setBindGroup(index: number,bindGroup: GPUBindGroup | null,dynamicOffsetsData: Uint32Array,dynamicOffsetsDataStart: number,dynamicOffsetsDataLength: number,): undefined
#setBlendConstant(color: GPUColor): undefined
#setIndexBuffer(): undefined
#setPipeline(pipeline: GPURenderPipeline): undefined
#setScissorRect(x: number,y: number,width: number,height: number,): undefined
#setStencilReference(reference: number): undefined
#setVertexBuffer(): undefined
#setViewport(x: number,y: number,width: number,height: number,minDepth: number,maxDepth: number,): undefined