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Interfaces #

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DOMMatrix

The DOMMatrix interface represents 4×4 matrices, suitable for 2D and 3D operations including rotation and translation. It is a mutable version of the DOMMatrixReadOnly interface. The interface is available inside web workers.

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DOMMatrix2DInit
No documentation available
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DOMMatrixReadOnly

The DOMMatrixReadOnly interface represents a read-only 4×4 matrix, suitable for 2D and 3D operations. The DOMMatrix interface — which is based upon DOMMatrixReadOnly—adds mutability, allowing you to alter the matrix after creating it.

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DOMPoint

A DOMPoint object represents a 2D or 3D point in a coordinate system; it includes values for the coordinates in up to three dimensions, as well as an optional perspective value. DOMPoint is based on DOMPointReadOnly but allows its properties' values to be changed.

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DOMPointInit
No documentation available
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DOMPointReadOnly

The DOMPointReadOnly interface specifies the coordinate and perspective fields used by DOMPoint to define a 2D or 3D point in a coordinate system.

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DOMQuad

A DOMQuad is a collection of four DOMPoints defining the corners of an arbitrary quadrilateral. Returning DOMQuads lets getBoxQuads() return accurate information even when arbitrary 2D or 3D transforms are present. It has a handy bounds attribute returning a DOMRectReadOnly for those cases where you just want an axis-aligned bounding rectangle.

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DOMQuadInit
No documentation available
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DOMRect

A DOMRect describes the size and position of a rectangle.

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DOMRectInit
No documentation available
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DOMRectReadOnly

The DOMRectReadOnly interface specifies the standard properties (also used by DOMRect) to define a rectangle whose properties are immutable.

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