net
Stability: 2 - Stable
The node:net module provides an asynchronous network API for creating stream-based
TCP or IPC servers (createServer) and clients
(createConnection).
It can be accessed using:
import net from 'node:net';
Usage in Deno
import * as mod from "node:net";
Classes
The BlockList object can be used with some network APIs to specify rules for
disabling inbound or outbound access to specific IP addresses, IP ranges, or
IP subnets.
This class is used to create a TCP or IPC server.
- addListener
- address
- autoSelectFamilyAttemptedAddresses
- bufferSize
- bytesRead
- bytesWritten
- connect
- connecting
- destroySoon
- destroyed
- emit
- end
- localAddress
- localFamily
- localPort
- on
- once
- pause
- pending
- prependListener
- prependOnceListener
- readyState
- ref
- remoteAddress
- remoteFamily
- remotePort
- resetAndDestroy
- resume
- setEncoding
- setKeepAlive
- setNoDelay
- setTimeout
- timeout
- unref
- write
Functions
A factory function, which creates a new Socket,
immediately initiates connection with socket.connect(),
then returns the net.Socket that starts the connection.
Gets the current default value of the autoSelectFamily option of socket.connect(options).
The initial default value is true, unless the command line option--no-network-family-autoselection is provided.
Gets the current default value of the autoSelectFamilyAttemptTimeout option of socket.connect(options).
The initial default value is 250 or the value specified via the command line option --network-family-autoselection-attempt-timeout.
Returns 6 if input is an IPv6 address. Returns 4 if input is an IPv4
address in dot-decimal notation with no leading zeroes. Otherwise, returns0.
Returns true if input is an IPv4 address in dot-decimal notation with no
leading zeroes. Otherwise, returns false.
Sets the default value of the autoSelectFamily option of socket.connect(options).
Sets the default value of the autoSelectFamilyAttemptTimeout option of socket.connect(options).
Interfaces
Type Aliases
class BlockList
Usage in Deno
import { BlockList } from "node:net";
The BlockList object can be used with some network APIs to specify rules for
disabling inbound or outbound access to specific IP addresses, IP ranges, or
IP subnets.
Properties #
Methods #
#addAddress(address: string,type?: IPVersion,): void Adds a rule to block the given IP address.
#addAddress(address: SocketAddress): void Adds a rule to block a range of IP addresses from start (inclusive) toend (inclusive).
#addRange(start: SocketAddress,end: SocketAddress,): void #addSubnet(net: SocketAddress,prefix: number,): void Adds a rule to block a range of IP addresses specified as a subnet mask.
#check(address: SocketAddress): boolean Returns true if the given IP address matches any of the rules added to theBlockList.
const blockList = new net.BlockList();
blockList.addAddress('123.123.123.123');
blockList.addRange('10.0.0.1', '10.0.0.10');
blockList.addSubnet('8592:757c:efae:4e45::', 64, 'ipv6');
console.log(blockList.check('123.123.123.123')); // Prints: true
console.log(blockList.check('10.0.0.3')); // Prints: true
console.log(blockList.check('222.111.111.222')); // Prints: false
// IPv6 notation for IPv4 addresses works:
console.log(blockList.check('::ffff:7b7b:7b7b', 'ipv6')); // Prints: true
console.log(blockList.check('::ffff:123.123.123.123', 'ipv6')); // Prints: true
Static Methods #
#isBlockList(value: unknown): value is BlockList Returns true if the value is a net.BlockList.
class Server
Usage in Deno
import { Server } from "node:net";
This class is used to create a TCP or IPC server.
Constructors #
#Server(options?: ServerOpts,connectionListener?: (socket: Socket) => void,) Properties #
#connections: number #maxConnections: number Set this property to reject connections when the server's connection count gets high.
It is not recommended to use this option once a socket has been sent to a child
with child_process.fork().
Methods #
#[Symbol.asyncDispose](): Promise<void> Calls Server.close() and returns a promise that fulfills when the server has closed.
#addListener(event: string,listener: (...args: any[]) => void,): this events.EventEmitter
- close
- connection
- error
- listening
- drop
#addListener(event: "close",listener: () => void,): this #addListener(event: "connection",listener: (socket: Socket) => void,): this #addListener(event: "error",listener: (err: Error) => void,): this #addListener(event: "listening",listener: () => void,): this #addListener(event: "drop",listener: (data?: DropArgument) => void,): this Returns the bound address, the address family name, and port of the server
as reported by the operating system if listening on an IP socket
(useful to find which port was assigned when getting an OS-assigned address):{ port: 12346, family: 'IPv4', address: '127.0.0.1' }.
For a server listening on a pipe or Unix domain socket, the name is returned as a string.
const server = net.createServer((socket) => {
socket.end('goodbye\n');
}).on('error', (err) => {
// Handle errors here.
throw err;
});
// Grab an arbitrary unused port.
server.listen(() => {
console.log('opened server on', server.address());
});
server.address() returns null before the 'listening' event has been
emitted or after calling server.close().
Stops the server from accepting new connections and keeps existing
connections. This function is asynchronous, the server is finally closed
when all connections are ended and the server emits a 'close' event.
The optional callback will be called once the 'close' event occurs. Unlike
that event, it will be called with an Error as its only argument if the server
was not open when it was closed.
#emit(event: "drop",data?: DropArgument,): boolean #getConnections(cb: (error: Error | null,count: number,) => void): void Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks.
Callback should take two arguments err and count.
Start a server listening for connections. A net.Server can be a TCP or
an IPC server depending on what it listens to.
Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening'
event.
All listen() methods can take a backlog parameter to specify the maximum
length of the queue of pending connections. The actual length will be determined
by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).
All Socket are set to SO_REUSEADDR (see socket(7) for
details).
The server.listen() method can be called again if and only if there was an
error during the first server.listen() call or server.close() has been
called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.
One of the most common errors raised when listening is EADDRINUSE.
This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry
after a certain amount of time:
server.on('error', (e) => {
if (e.code === 'EADDRINUSE') {
console.error('Address in use, retrying...');
setTimeout(() => {
server.close();
server.listen(PORT, HOST);
}, 1000);
}
});
#listen(options: ListenOptions,listeningListener?: () => void,): this #on(event: "drop",listener: (data?: DropArgument) => void,): this #once(event: "drop",listener: (data?: DropArgument) => void,): this #prependListener(event: string,listener: (...args: any[]) => void,): this #prependListener(event: "close",listener: () => void,): this #prependListener(event: "connection",listener: (socket: Socket) => void,): this #prependListener(event: "error",listener: (err: Error) => void,): this #prependListener(event: "listening",listener: () => void,): this #prependListener(event: "drop",listener: (data?: DropArgument) => void,): this #prependOnceListener(event: string,listener: (...args: any[]) => void,): this #prependOnceListener(event: "close",listener: () => void,): this #prependOnceListener(event: "connection",listener: (socket: Socket) => void,): this #prependOnceListener(event: "error",listener: (err: Error) => void,): this #prependOnceListener(event: "listening",listener: () => void,): this #prependOnceListener(event: "drop",listener: (data?: DropArgument) => void,): this Opposite of unref(), calling ref() on a previously unrefed server will not let the program exit if it's the only server left (the default behavior).
If the server is refed calling ref() again will have no effect.
class Socket
Usage in Deno
import { Socket } from "node:net";
The fd option is not supported.
This class is an abstraction of a TCP socket or a streaming IPC endpoint
(uses named pipes on Windows, and Unix domain sockets otherwise). It is also
an EventEmitter.
A net.Socket can be created by the user and used directly to interact with
a server. For example, it is returned by createConnection,
so the user can use it to talk to the server.
It can also be created by Node.js and passed to the user when a connection
is received. For example, it is passed to the listeners of a 'connection' event emitted on a Server, so the user can use
it to interact with the client.
Constructors #
#Socket(options?: SocketConstructorOpts) Properties #
#autoSelectFamilyAttemptedAddresses: string[] This property is only present if the family autoselection algorithm is enabled in socket.connect(options)
and it is an array of the addresses that have been attempted.
Each address is a string in the form of $IP:$PORT.
If the connection was successful, then the last address is the one that the socket is currently connected to.
#bufferSize: number This property shows the number of characters buffered for writing. The buffer may contain strings whose length after encoding is not yet known. So this number is only an approximation of the number of bytes in the buffer.
net.Socket has the property that socket.write() always works. This is to
help users get up and running quickly. The computer cannot always keep up
with the amount of data that is written to a socket. The network connection
simply might be too slow. Node.js will internally queue up the data written to a
socket and send it out over the wire when it is possible.
The consequence of this internal buffering is that memory may grow.
Users who experience large or growing bufferSize should attempt to
"throttle" the data flows in their program with socket.pause() and socket.resume().
#bytesWritten: number The amount of bytes sent.
#connecting: boolean If true, socket.connect(options[, connectListener]) was
called and has not yet finished. It will stay true until the socket becomes
connected, then it is set to false and the 'connect' event is emitted. Note
that the socket.connect(options[, connectListener]) callback is a listener for the 'connect' event.
#localAddress: string The string representation of the local IP address the remote client is
connecting on. For example, in a server listening on '0.0.0.0', if a client
connects on '192.168.1.1', the value of socket.localAddress would be'192.168.1.1'.
#localFamily: string The string representation of the local IP family. 'IPv4' or 'IPv6'.
The numeric representation of the local port. For example, 80 or 21.
This is true if the socket is not connected yet, either because .connect()has not yet been called or because it is still in the process of connecting
(see socket.connecting).
#readyState: SocketReadyState This property represents the state of the connection as a string.
- If the stream is connecting
socket.readyStateisopening. - If the stream is readable and writable, it is
open. - If the stream is readable and not writable, it is
readOnly. - If the stream is not readable and writable, it is
writeOnly.
#remoteAddress: string | undefined The string representation of the remote IP address. For example,'74.125.127.100' or '2001:4860:a005::68'. Value may be undefined if
the socket is destroyed (for example, if the client disconnected).
#remoteFamily: string | undefined The string representation of the remote IP family. 'IPv4' or 'IPv6'. Value may be undefined if
the socket is destroyed (for example, if the client disconnected).
#remotePort: number | undefined The numeric representation of the remote port. For example, 80 or 21. Value may be undefined if
the socket is destroyed (for example, if the client disconnected).
Methods #
#addListener(event: string,listener: (...args: any[]) => void,): this events.EventEmitter
- close
- connect
- connectionAttempt
- connectionAttemptFailed
- connectionAttemptTimeout
- data
- drain
- end
- error
- lookup
- ready
- timeout
#addListener(event: "close",listener: (hadError: boolean) => void,): this #addListener(event: "connect",listener: () => void,): this #addListener(event: "connectionAttempt",listener: (ip: string,port: number,family: number,) => void,): this #addListener(event: "connectionAttemptFailed",listener: (ip: string,port: number,family: number,) => void,): this #addListener(event: "connectionAttemptTimeout",listener: (ip: string,port: number,family: number,) => void,): this #addListener(event: "data",listener: (data: Buffer) => void,): this #addListener(event: "drain",listener: () => void,): this #addListener(event: "end",listener: () => void,): this #addListener(event: "error",listener: (err: Error) => void,): this #addListener(event: "lookup",listener: (err: Error,address: string,family: string | number,host: string,) => void,): this #addListener(event: "ready",listener: () => void,): this #addListener(event: "timeout",listener: () => void,): this #address(): AddressInfo | { } Returns the bound address, the address family name and port of the
socket as reported by the operating system:{ port: 12346, family: 'IPv4', address: '127.0.0.1' }
#connect(options: SocketConnectOpts,connectionListener?: () => void,): this Initiate a connection on a given socket.
Possible signatures:
socket.connect(options[, connectListener])socket.connect(path[, connectListener])forIPCconnections.socket.connect(port[, host][, connectListener])for TCP connections.- Returns:
net.SocketThe socket itself.
This function is asynchronous. When the connection is established, the 'connect' event will be emitted. If there is a problem connecting,
instead of a 'connect' event, an 'error' event will be emitted with
the error passed to the 'error' listener.
The last parameter connectListener, if supplied, will be added as a listener
for the 'connect' event once.
This function should only be used for reconnecting a socket after'close' has been emitted or otherwise it may lead to undefined
behavior.
#destroySoon(): void Destroys the socket after all data is written. If the finish event was already emitted the socket is destroyed immediately.
If the socket is still writable it implicitly calls socket.end().
Half-closes the socket. i.e., it sends a FIN packet. It is possible the server will still send some data.
See writable.end() for further details.
Pauses the reading of data. That is, 'data' events will not be emitted.
Useful to throttle back an upload.
#prependListener(event: string,listener: (...args: any[]) => void,): this #prependListener(event: "close",listener: (hadError: boolean) => void,): this #prependListener(event: "connect",listener: () => void,): this #prependListener(event: "connectionAttempt",listener: (ip: string,port: number,family: number,) => void,): this #prependListener(event: "connectionAttemptFailed",listener: (ip: string,port: number,family: number,) => void,): this #prependListener(event: "connectionAttemptTimeout",listener: (ip: string,port: number,family: number,) => void,): this #prependListener(event: "data",listener: (data: Buffer) => void,): this #prependListener(event: "drain",listener: () => void,): this #prependListener(event: "end",listener: () => void,): this #prependListener(event: "error",listener: (err: Error) => void,): this #prependListener(event: "lookup",listener: (err: Error,address: string,family: string | number,host: string,) => void,): this #prependListener(event: "ready",listener: () => void,): this #prependListener(event: "timeout",listener: () => void,): this #prependOnceListener(event: string,listener: (...args: any[]) => void,): this #prependOnceListener(event: "close",listener: (hadError: boolean) => void,): this #prependOnceListener(event: "connect",listener: () => void,): this #prependOnceListener(event: "connectionAttempt",listener: (ip: string,port: number,family: number,) => void,): this #prependOnceListener(event: "connectionAttemptFailed",listener: (ip: string,port: number,family: number,) => void,): this #prependOnceListener(event: "connectionAttemptTimeout",listener: (ip: string,port: number,family: number,) => void,): this #prependOnceListener(event: "data",listener: (data: Buffer) => void,): this #prependOnceListener(event: "drain",listener: () => void,): this #prependOnceListener(event: "end",listener: () => void,): this #prependOnceListener(event: "error",listener: (err: Error) => void,): this #prependOnceListener(event: "lookup",listener: (err: Error,address: string,family: string | number,host: string,) => void,): this #prependOnceListener(event: "ready",listener: () => void,): this #prependOnceListener(event: "timeout",listener: () => void,): this Opposite of unref(), calling ref() on a previously unrefed socket will not let the program exit if it's the only socket left (the default behavior).
If the socket is refed calling ref again will have no effect.
#resetAndDestroy(): this Close the TCP connection by sending an RST packet and destroy the stream.
If this TCP socket is in connecting status, it will send an RST packet and destroy this TCP socket once it is connected.
Otherwise, it will call socket.destroy with an ERR_SOCKET_CLOSED Error.
If this is not a TCP socket (for example, a pipe), calling this method will immediately throw an ERR_INVALID_HANDLE_TYPE Error.
#setEncoding(encoding?: BufferEncoding): this Set the encoding for the socket as a Readable Stream. See readable.setEncoding() for more information.
#setKeepAlive(enable?: boolean,initialDelay?: number,): this Enable/disable keep-alive functionality, and optionally set the initial delay before the first keepalive probe is sent on an idle socket.
Set initialDelay (in milliseconds) to set the delay between the last
data packet received and the first keepalive probe. Setting 0 forinitialDelay will leave the value unchanged from the default
(or previous) setting.
Enabling the keep-alive functionality will set the following socket options:
SO_KEEPALIVE=1TCP_KEEPIDLE=initialDelayTCP_KEEPCNT=10TCP_KEEPINTVL=1
#setNoDelay(noDelay?: boolean): this Enable/disable the use of Nagle's algorithm.
When a TCP connection is created, it will have Nagle's algorithm enabled.
Nagle's algorithm delays data before it is sent via the network. It attempts to optimize throughput at the expense of latency.
Passing true for noDelay or not passing an argument will disable Nagle's
algorithm for the socket. Passing false for noDelay will enable Nagle's
algorithm.
#setTimeout(timeout: number,callback?: () => void,): this Sets the socket to timeout after timeout milliseconds of inactivity on
the socket. By default net.Socket do not have a timeout.
When an idle timeout is triggered the socket will receive a 'timeout' event but the connection will not be severed. The user must manually call socket.end() or socket.destroy() to
end the connection.
socket.setTimeout(3000);
socket.on('timeout', () => {
console.log('socket timeout');
socket.end();
});
If timeout is 0, then the existing idle timeout is disabled.
The optional callback parameter will be added as a one-time listener for the 'timeout' event.
Calling unref() on a socket will allow the program to exit if this is the only
active socket in the event system. If the socket is already unrefed callingunref() again will have no effect.
Sends data on the socket. The second parameter specifies the encoding in the case of a string. It defaults to UTF8 encoding.
Returns true if the entire data was flushed successfully to the kernel
buffer. Returns false if all or part of the data was queued in user memory.'drain' will be emitted when the buffer is again free.
The optional callback parameter will be executed when the data is finally
written out, which may not be immediately.
See Writable stream write() method for more
information.
class SocketAddress
Usage in Deno
import { SocketAddress } from "node:net";
Constructors #
#SocketAddress(options: SocketAddressInitOptions) Properties #
Static Methods #
#parse(input: string): SocketAddress | undefined function connect
Usage in Deno
import { connect } from "node:net";
Overload 1
#connect(options: NetConnectOpts,connectionListener?: () => void,): SocketAliases to createConnection.
Possible signatures:
Parameters #
#options: NetConnectOpts #connectionListener: () => void Return Type #
Overload 2
Overload 3
function createConnection
Usage in Deno
import { createConnection } from "node:net";
Overload 1
#createConnection(options: NetConnectOpts,connectionListener?: () => void,): SocketA factory function, which creates a new Socket,
immediately initiates connection with socket.connect(),
then returns the net.Socket that starts the connection.
When the connection is established, a 'connect' event will be emitted
on the returned socket. The last parameter connectListener, if supplied,
will be added as a listener for the 'connect' event once.
Possible signatures:
- createConnection
- createConnection for
IPCconnections. - createConnection for TCP connections.
The connect function is an alias to this function.
Parameters #
#options: NetConnectOpts #connectionListener: () => void Return Type #
Overload 2
Overload 3
function createServer
Usage in Deno
import { createServer } from "node:net";
Overload 1
#createServer(connectionListener?: (socket: Socket) => void): ServerCreates a new TCP or IPC server.
If allowHalfOpen is set to true, when the other end of the socket
signals the end of transmission, the server will only send back the end of
transmission when socket.end() is explicitly called. For example, in the
context of TCP, when a FIN packed is received, a FIN packed is sent
back only when socket.end() is explicitly called. Until then the
connection is half-closed (non-readable but still writable). See 'end' event and RFC 1122 (section 4.2.2.13) for more information.
If pauseOnConnect is set to true, then the socket associated with each
incoming connection will be paused, and no data will be read from its handle.
This allows connections to be passed between processes without any data being
read by the original process. To begin reading data from a paused socket, call socket.resume().
The server can be a TCP server or an IPC server, depending on what it listen() to.
Here is an example of a TCP echo server which listens for connections on port 8124:
import net from 'node:net';
const server = net.createServer((c) => {
// 'connection' listener.
console.log('client connected');
c.on('end', () => {
console.log('client disconnected');
});
c.write('hello\r\n');
c.pipe(c);
});
server.on('error', (err) => {
throw err;
});
server.listen(8124, () => {
console.log('server bound');
});
Test this by using telnet:
telnet localhost 8124
To listen on the socket /tmp/echo.sock:
server.listen('/tmp/echo.sock', () => {
console.log('server bound');
});
Use nc to connect to a Unix domain socket server:
nc -U /tmp/echo.sock
Parameters #
Return Type #
Overload 2
function getDefaultAutoSelectFamily
Usage in Deno
import { getDefaultAutoSelectFamily } from "node:net";
function getDefaultAutoSelectFamilyAttemptTimeout
Usage in Deno
import { getDefaultAutoSelectFamilyAttemptTimeout } from "node:net";
#getDefaultAutoSelectFamilyAttemptTimeout(): numberGets the current default value of the autoSelectFamilyAttemptTimeout option of socket.connect(options).
The initial default value is 250 or the value specified via the command line option --network-family-autoselection-attempt-timeout.
Return Type #
number The current default value of the autoSelectFamilyAttemptTimeout option.
function isIP
Usage in Deno
import { isIP } from "node:net";
#isIP(input: string): numberReturns 6 if input is an IPv6 address. Returns 4 if input is an IPv4
address in dot-decimal notation with no leading zeroes. Otherwise, returns0.
net.isIP('::1'); // returns 6
net.isIP('127.0.0.1'); // returns 4
net.isIP('127.000.000.001'); // returns 0
net.isIP('127.0.0.1/24'); // returns 0
net.isIP('fhqwhgads'); // returns 0
Parameters #
#input: string Return Type #
number function isIPv4
Usage in Deno
import { isIPv4 } from "node:net";
#isIPv4(input: string): booleanReturns true if input is an IPv4 address in dot-decimal notation with no
leading zeroes. Otherwise, returns false.
net.isIPv4('127.0.0.1'); // returns true
net.isIPv4('127.000.000.001'); // returns false
net.isIPv4('127.0.0.1/24'); // returns false
net.isIPv4('fhqwhgads'); // returns false
Parameters #
#input: string Return Type #
boolean function setDefaultAutoSelectFamily
Usage in Deno
import { setDefaultAutoSelectFamily } from "node:net";
#setDefaultAutoSelectFamily(value: boolean): voidfunction setDefaultAutoSelectFamilyAttemptTimeout
Usage in Deno
import { setDefaultAutoSelectFamilyAttemptTimeout } from "node:net";
#setDefaultAutoSelectFamilyAttemptTimeout(value: number): voidSets the default value of the autoSelectFamilyAttemptTimeout option of socket.connect(options).
Parameters #
#value: number The new default value, which must be a positive number. If the number is less than 10, the value 10 is used instead. The initial default value is 250 or the value specified via the command line
option --network-family-autoselection-attempt-timeout.
Return Type #
void interface DropArgument
Usage in Deno
import { type DropArgument } from "node:net";
Properties #
#localAddress: string #localFamily: string #remoteAddress: string #remotePort: number #remoteFamily: string interface IpcNetConnectOpts
Usage in Deno
import { type IpcNetConnectOpts } from "node:net";
interface IpcSocketConnectOpts
Usage in Deno
import { type IpcSocketConnectOpts } from "node:net";
interface ListenOptions
Usage in Deno
import { type ListenOptions } from "node:net";
Properties #
#readableAll: boolean | undefined #writableAll: boolean | undefined interface ServerOpts
Usage in Deno
import { type ServerOpts } from "node:net";
Properties #
#allowHalfOpen: boolean | undefined Indicates whether half-opened TCP connections are allowed.
#pauseOnConnect: boolean | undefined Indicates whether the socket should be paused on incoming connections.
If set to true, it disables the use of Nagle's algorithm immediately after a new incoming connection is received.
If set to true, it enables keep-alive functionality on the socket immediately after a new incoming connection is received,
similarly on what is done in socket.setKeepAlive([enable][, initialDelay]).
#keepAliveInitialDelay: number | undefined If set to a positive number, it sets the initial delay before the first keepalive probe is sent on an idle socket.
#highWaterMark: number | undefined Optionally overrides all net.Sockets' readableHighWaterMark and writableHighWaterMark.
blockList can be used for disabling inbound
access to specific IP addresses, IP ranges, or IP subnets. This does not
work if the server is behind a reverse proxy, NAT, etc. because the address
checked against the block list is the address of the proxy, or the one
specified by the NAT.
interface SocketAddressInitOptions
Usage in Deno
import { type SocketAddressInitOptions } from "node:net";
interface SocketConstructorOpts
Usage in Deno
import { type SocketConstructorOpts } from "node:net";
interface TcpNetConnectOpts
Usage in Deno
import { type TcpNetConnectOpts } from "node:net";
interface TcpSocketConnectOpts
Usage in Deno
import { type TcpSocketConnectOpts } from "node:net";
Properties #
#localAddress: string | undefined #lookup: LookupFunction | undefined #keepAliveInitialDelay: number | undefined #autoSelectFamily: boolean | undefined #autoSelectFamilyAttemptTimeout: number | undefined type alias LookupFunction
Usage in Deno
import { type LookupFunction } from "node:net";
Definition #
(hostname: string,options: dns.LookupOptions,callback: (err: ErrnoException | null,address: string | dns.LookupAddress[],family?: number,) => void,) => void type alias SocketConnectOpts
Usage in Deno
import { type SocketConnectOpts } from "node:net";
Definition #
type alias SocketReadyState
Usage in Deno
import { type SocketReadyState } from "node:net";
Definition #
"opening"
| "open"
| "readOnly"
| "writeOnly"
| "closed"