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Comparison with other tools
deno desktop ships in Deno v2.9.0 and is not in a stable release yet. To try
it now, run deno upgrade canary to install the
canary build. The command, configuration
keys, and TypeScript APIs may still change before the feature is stable.
deno desktop is one of several ways to ship desktop apps with web
technologies. Here is how it compares to the alternatives.
At a glance Jump to heading
| Electron | Electrobun | Tauri | Dioxus | deno desktop |
|
|---|---|---|---|---|---|
| Language | JS/TS (Node.js) | JS/TS (Bun) | Rust + web frontend | Rust | JS/TS (Deno) |
| Web engine | Bundled Chromium | System WebView | System WebView | System WebView | Bundled CEF or WebView |
| Consistent rendering | Yes | No | No | No | Yes (CEF) |
| Process model | Multi-process | Multi-process | Multi-process | Single process | Multi-thread |
| Backend ↔ UI | IPC | IPC | IPC | Native Rust | In-process channels |
| App size | ~100 MB+ | ~14 MB | ~2–10 MB | ~5 MB | ~40 MB / ~150 MB (CEF) |
| npm / Node compat | Yes | Yes | No | No | Yes |
| Framework auto-detect | No | No | No | No | Yes |
| HMR | No | Yes | Yes (Vite-based) | Yes (dx serve) |
Yes |
| Built-in auto-update | Full binary | bsdiff | Plugin | None | bsdiff |
| Built-in installers | Yes | No | Yes | No | Partial (DMG, AppImage) |
| Cross-compile | Yes (electron-builder) | No (macOS only) | No (needs target OS) | No | Yes (--target) |
| macOS / Windows / Linux | All three | macOS only | All three | All three | All three |
| iOS / Android | No | No | Yes | Yes | Not yet |
What deno desktop is good at Jump to heading
Zero-config framework support. deno desktop . on a Next.js, Astro, or
Fresh project needs no adapter and no config: the production server runs in
release mode, and the dev server runs under --hmr. None of the other tools
auto-detect frameworks at this level.
Cross-compile from one machine. Same as deno compile --target. Tauri and
Dioxus need the target platform locally to build (their toolchain includes Rust,
which has to compile for the target). Electrobun only ships on macOS. Electron
supports cross-platform builds via electron-builder, but needs Node and
platform-specific signing tools per target.
Full Node compatibility, with a choice of backend. Electron bundles both
Chromium and Node, but is massive. Tauri and Dioxus are small but have no JS
ecosystem. deno desktop defaults to the OS webview (small, like Tauri) yet
still gives you the full Node compat layer through Deno, including npm:
imports in your handlers and bindings, and can bundle Chromium (CEF) when you
need consistent rendering.
In-process bindings instead of IPC. Electron / Electrobun / Tauri all use
socket-based IPC between the backend and the UI. Calls serialize, cross a
process boundary, and deserialize. deno desktop runs the Deno runtime and the
rendering backend inside the same process, talking over in-process channels.
Values are still encoded as JSON across the call, but there is no cross-process
round-trip.
Built-in auto-update with binary diffs. Electron ships full binaries.
Tauri's update plugin downloads full builds. Electrobun and deno desktop both
do bsdiff patches, but deno desktop integrates the update flow with the
runtime: no separate updater binary, automatic rollback, manifest polling all in
one API.
What other tools are good at Jump to heading
Electron: ecosystem. Years of tooling, packaging, and signing machinery. Every major editor and chat app uses it. If you need mature plugin ecosystems (Spectron, electron-builder, autoUpdater abstractions), Electron has them.
Tauri: small footprint and mobile. Tauri's binaries are an order of
magnitude smaller than deno desktop (or Electron) and Tauri 2 supports iOS and
Android. If size or mobile is the priority, Tauri wins.
Electrobun: fast iteration on macOS. Electrobun has good start-up speed and HMR on macOS. If you only ship Mac apps and work in the Bun ecosystem, it is worth a look.
Dioxus: Rust-only. No JS runtime at all. If you are writing everything in Rust and want a unified codebase, Dioxus is a good pick.
What deno desktop doesn't have yet Jump to heading
These are documented on the relevant pages of this section, but worth listing in one place:
- One-step notarization. macOS bundles are code-signed (ad-hoc by default,
or with a configured Developer ID identity), but notarization is still a
separate
notarytoolstep. See Distribution. - Windows MSI and Linux
.deb/.rpminstaller outputs. - Auto-update on Windows. Binary-diff auto-update applies on macOS and Linux; Windows is not yet supported.
- iOS / Android targets.
- Native clipboard and secure-storage APIs (use the Web
ClipboardAPI from the webview side until they land). Native notifications and system tray / dock APIs are available. - Runtime permissions for desktop apps (a permission prompt on every filesystem / network access, i.e. Deno's permission system applied to desktop sandboxing).
- Shared CEF runtime across apps. Every app currently bundles its own CEF copy. A managed shared runtime would drop binary sizes to a few MB per app. On the roadmap.
When to pick deno desktop Jump to heading
- Your codebase is JavaScript / TypeScript and you do not want to write Rust.
- You want consistent rendering across platforms and are OK with the binary size that comes with bundling Chromium.
- You already have a Next.js / Astro / Fresh / etc. web app and want a desktop version with no code changes.
- You want cross-compilation from one machine.
- You need full Node compatibility (npm packages, native modules) in your backend code.
- You want auto-update built in, not bolted on.
When to pick something else Jump to heading
- Tauri if binary size is non-negotiable, you don't need npm, and you want mobile.
- Electron if your team's existing tooling, signing, and CI already target Electron.
- Dioxus if you are writing Rust top to bottom.
- Electrobun if you only ship macOS and want to live on the Bun side.