child_process
The node:child_process module provides the ability to spawn subprocesses in
a manner that is similar, but not identical, to popen(3). This capability
is primarily provided by the spawn function:
import { spawn } from 'node:child_process';
const ls = spawn('ls', ['-lh', '/usr']);
ls.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
ls.stderr.on('data', (data) => {
console.error(`stderr: ${data}`);
});
ls.on('close', (code) => {
console.log(`child process exited with code ${code}`);
});
By default, pipes for stdin, stdout, and stderr are established between
the parent Node.js process and the spawned subprocess. These pipes have
limited (and platform-specific) capacity. If the subprocess writes to
stdout in excess of that limit without the output being captured, the
subprocess blocks waiting for the pipe buffer to accept more data. This is
identical to the behavior of pipes in the shell. Use the { stdio: 'ignore' } option if the output will not be consumed.
The command lookup is performed using the options.env.PATH environment
variable if env is in the options object. Otherwise, process.env.PATH is
used. If options.env is set without PATH, lookup on Unix is performed
on a default search path search of /usr/bin:/bin (see your operating system's
manual for execvpe/execvp), on Windows the current processes environment
variable PATH is used.
On Windows, environment variables are case-insensitive. Node.js
lexicographically sorts the env keys and uses the first one that
case-insensitively matches. Only first (in lexicographic order) entry will be
passed to the subprocess. This might lead to issues on Windows when passing
objects to the env option that have multiple variants of the same key, such as PATH and Path.
The spawn method spawns the child process asynchronously, without blocking the Node.js event loop. The spawnSync function provides equivalent functionality in a synchronous manner that blocks the event loop until the spawned process either exits or is terminated.
For convenience, the node:child_process module provides a handful of
synchronous and asynchronous alternatives to spawn and spawnSync. Each of these alternatives are implemented on
top of spawn or spawnSync.
- exec: spawns a shell and runs a command within that
shell, passing the
stdoutandstderrto a callback function when complete. - execFile: similar to exec except that it spawns the command directly without first spawning a shell by default.
- fork: spawns a new Node.js process and invokes a specified module with an IPC communication channel established that allows sending messages between parent and child.
- execSync: a synchronous version of exec that will block the Node.js event loop.
- execFileSync: a synchronous version of execFile that will block the Node.js event loop.
For certain use cases, such as automating shell scripts, the synchronous counterparts may be more convenient. In many cases, however,
the synchronous methods can have significant impact on performance due to
stalling the event loop while spawned processes complete.
Usage in Deno
import * as mod from "node:child_process";
Classes
Instances of the ChildProcess represent spawned child processes.
Functions
The child_process.execFileSync() method is generally identical to execFile with the exception that the method will not
return until the child process has fully closed. When a timeout has been
encountered and killSignal is sent, the method won't return until the process
has completely exited.
The child_process.execSync() method is generally identical to exec with the exception that the method will not return
until the child process has fully closed. When a timeout has been encountered
and killSignal is sent, the method won't return until the process has
completely exited. If the child process intercepts and handles the SIGTERM signal and doesn't exit, the parent process will wait until the child process
has exited.
The child_process.fork() method is a special case of spawn used specifically to spawn new Node.js processes.
Like spawn, a ChildProcess object is returned. The
returned ChildProcess will have an additional communication channel
built-in that allows messages to be passed back and forth between the parent and
child. See subprocess.send() for details.
The child_process.spawn() method spawns a new process using the given command, with command-line arguments in args. If omitted, args defaults
to an empty array.
The child_process.spawnSync() method is generally identical to spawn with the exception that the function will not return
until the child process has fully closed. When a timeout has been encountered
and killSignal is sent, the method won't return until the process has
completely exited. If the process intercepts and handles the SIGTERM signal
and doesn't exit, the parent process will wait until the child process has
exited.
Interfaces
Type Aliases
class ChildProcess
Usage in Deno
import { ChildProcess } from "node:child_process";
Properties #
The subprocess.channel property is a reference to the child's IPC channel. If
no IPC channel exists, this property is undefined.
The subprocess.connected property indicates whether it is still possible to
send and receive messages from a child process. When subprocess.connected is false, it is no longer possible to send or receive messages.
The subprocess.exitCode property indicates the exit code of the child process.
If the child process is still running, the field will be null.
The subprocess.killed property indicates whether the child process
successfully received a signal from subprocess.kill(). The killed property
does not indicate that the child process has been terminated.
Returns the process identifier (PID) of the child process. If the child process
fails to spawn due to errors, then the value is undefined and error is
emitted.
import { spawn } from 'node:child_process';
const grep = spawn('grep', ['ssh']);
console.log(`Spawned child pid: ${grep.pid}`);
grep.stdin.end();
#signalCode: Signals | null The subprocess.signalCode property indicates the signal received by
the child process if any, else null.
The subprocess.spawnargs property represents the full list of command-line
arguments the child process was launched with.
The subprocess.spawnfile property indicates the executable file name of
the child process that is launched.
For fork, its value will be equal to process.execPath.
For spawn, its value will be the name of
the executable file.
For exec, its value will be the name of the shell
in which the child process is launched.
A Readable Stream that represents the child process's stderr.
If the child was spawned with stdio[2] set to anything other than 'pipe',
then this will be null.
subprocess.stderr is an alias for subprocess.stdio[2]. Both properties will
refer to the same value.
The subprocess.stderr property can be null or undefined if the child process could not be successfully spawned.
A Writable Stream that represents the child process's stdin.
If a child process waits to read all of its input, the child will not continue
until this stream has been closed via end().
If the child was spawned with stdio[0] set to anything other than 'pipe',
then this will be null.
subprocess.stdin is an alias for subprocess.stdio[0]. Both properties will
refer to the same value.
The subprocess.stdin property can be null or undefined if the child process could not be successfully spawned.
A sparse array of pipes to the child process, corresponding with positions in
the stdio option passed to spawn that have been set
to the value 'pipe'. subprocess.stdio[0], subprocess.stdio[1], and subprocess.stdio[2] are also available as subprocess.stdin, subprocess.stdout, and subprocess.stderr,
respectively.
In the following example, only the child's fd 1 (stdout) is configured as a
pipe, so only the parent's subprocess.stdio[1] is a stream, all other values
in the array are null.
import assert from 'node:assert';
import fs from 'node:fs';
import child_process from 'node:child_process';
const subprocess = child_process.spawn('ls', {
stdio: [
0, // Use parent's stdin for child.
'pipe', // Pipe child's stdout to parent.
fs.openSync('err.out', 'w'), // Direct child's stderr to a file.
],
});
assert.strictEqual(subprocess.stdio[0], null);
assert.strictEqual(subprocess.stdio[0], subprocess.stdin);
assert(subprocess.stdout);
assert.strictEqual(subprocess.stdio[1], subprocess.stdout);
assert.strictEqual(subprocess.stdio[2], null);
assert.strictEqual(subprocess.stdio[2], subprocess.stderr);
The subprocess.stdio property can be undefined if the child process could
not be successfully spawned.
A Readable Stream that represents the child process's stdout.
If the child was spawned with stdio[1] set to anything other than 'pipe',
then this will be null.
subprocess.stdout is an alias for subprocess.stdio[1]. Both properties will
refer to the same value.
import { spawn } from 'node:child_process';
const subprocess = spawn('ls');
subprocess.stdout.on('data', (data) => {
console.log(`Received chunk ${data}`);
});
The subprocess.stdout property can be null or undefined if the child process could not be successfully spawned.
Methods #
#[Symbol.dispose](): void Calls ChildProcess.kill with 'SIGTERM'.
#addListener(event: string,listener: (...args: any[]) => void,): this events.EventEmitter
- close
- disconnect
- error
- exit
- message
- spawn
#addListener(event: "close",listener: (code: number | null,signal: Signals | null,) => void,): this #addListener(event: "disconnect",listener: () => void,): this #addListener(event: "error",listener: (err: Error) => void,): this #addListener(event: "exit",listener: (code: number | null,signal: Signals | null,) => void,): this #addListener(event: "message",listener: (message: Serializable,sendHandle: SendHandle,) => void,): this #addListener(event: "spawn",listener: () => void,): this #disconnect(): void Closes the IPC channel between parent and child, allowing the child to exit
gracefully once there are no other connections keeping it alive. After calling
this method the subprocess.connected and process.connected properties in
both the parent and child (respectively) will be set to false, and it will be
no longer possible to pass messages between the processes.
The 'disconnect' event will be emitted when there are no messages in the
process of being received. This will most often be triggered immediately after
calling subprocess.disconnect().
When the child process is a Node.js instance (e.g. spawned using fork), the process.disconnect() method can be invoked
within the child process to close the IPC channel as well.
The subprocess.kill() method sends a signal to the child process. If no
argument is given, the process will be sent the 'SIGTERM' signal. See signal(7) for a list of available signals. This function
returns true if kill(2) succeeds, and false otherwise.
import { spawn } from 'node:child_process';
const grep = spawn('grep', ['ssh']);
grep.on('close', (code, signal) => {
console.log(
`child process terminated due to receipt of signal ${signal}`);
});
// Send SIGHUP to process.
grep.kill('SIGHUP');
The ChildProcess object may emit an 'error' event if the signal
cannot be delivered. Sending a signal to a child process that has already exited
is not an error but may have unforeseen consequences. Specifically, if the
process identifier (PID) has been reassigned to another process, the signal will
be delivered to that process instead which can have unexpected results.
While the function is called kill, the signal delivered to the child process
may not actually terminate the process.
See kill(2) for reference.
On Windows, where POSIX signals do not exist, the signal argument will be
ignored, and the process will be killed forcefully and abruptly (similar to 'SIGKILL').
See Signal Events for more details.
On Linux, child processes of child processes will not be terminated
when attempting to kill their parent. This is likely to happen when running a
new process in a shell or with the use of the shell option of ChildProcess:
'use strict';
import { spawn } from 'node:child_process';
const subprocess = spawn(
'sh',
[
'-c',
`node -e "setInterval(() => {
console.log(process.pid, 'is alive')
}, 500);"`,
], {
stdio: ['inherit', 'inherit', 'inherit'],
},
);
setTimeout(() => {
subprocess.kill(); // Does not terminate the Node.js process in the shell.
}, 2000);
#on(event: "message",listener: (message: Serializable,sendHandle: SendHandle,) => void,): this #once(event: "message",listener: (message: Serializable,sendHandle: SendHandle,) => void,): this #prependListener(event: string,listener: (...args: any[]) => void,): this #prependListener(event: "close",listener: (code: number | null,signal: Signals | null,) => void,): this #prependListener(event: "disconnect",listener: () => void,): this #prependListener(event: "error",listener: (err: Error) => void,): this #prependListener(event: "exit",listener: (code: number | null,signal: Signals | null,) => void,): this #prependListener(event: "message",listener: (message: Serializable,sendHandle: SendHandle,) => void,): this #prependListener(event: "spawn",listener: () => void,): this #prependOnceListener(event: string,listener: (...args: any[]) => void,): this #prependOnceListener(event: "close",listener: (code: number | null,signal: Signals | null,) => void,): this #prependOnceListener(event: "disconnect",listener: () => void,): this #prependOnceListener(event: "error",listener: (err: Error) => void,): this #prependOnceListener(event: "exit",listener: (code: number | null,signal: Signals | null,) => void,): this #prependOnceListener(event: "message",listener: (message: Serializable,sendHandle: SendHandle,) => void,): this #prependOnceListener(event: "spawn",listener: () => void,): this Calling subprocess.ref() after making a call to subprocess.unref() will
restore the removed reference count for the child process, forcing the parent
to wait for the child to exit before exiting itself.
import { spawn } from 'node:child_process';
const subprocess = spawn(process.argv[0], ['child_program.js'], {
detached: true,
stdio: 'ignore',
});
subprocess.unref();
subprocess.ref();
#send(message: Serializable,callback?: (error: Error | null) => void,): boolean When an IPC channel has been established between the parent and child (
i.e. when using fork), the subprocess.send() method can
be used to send messages to the child process. When the child process is a
Node.js instance, these messages can be received via the 'message' event.
The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.
For example, in the parent script:
import cp from 'node:child_process';
const n = cp.fork(`${__dirname}/sub.js`);
n.on('message', (m) => {
console.log('PARENT got message:', m);
});
// Causes the child to print: CHILD got message: { hello: 'world' }
n.send({ hello: 'world' });
And then the child script, 'sub.js' might look like this:
process.on('message', (m) => {
console.log('CHILD got message:', m);
});
// Causes the parent to print: PARENT got message: { foo: 'bar', baz: null }
process.send({ foo: 'bar', baz: NaN });
Child Node.js processes will have a process.send() method of their own
that allows the child to send messages back to the parent.
There is a special case when sending a {cmd: 'NODE_foo'} message. Messages
containing a NODE_ prefix in the cmd property are reserved for use within
Node.js core and will not be emitted in the child's 'message' event. Rather, such messages are emitted using the 'internalMessage' event and are consumed internally by Node.js.
Applications should avoid using such messages or listening for 'internalMessage' events as it is subject to change without notice.
The optional sendHandle argument that may be passed to subprocess.send() is
for passing a TCP server or socket object to the child process. The child will
receive the object as the second argument passed to the callback function
registered on the 'message' event. Any data that is received and buffered in
the socket will not be sent to the child. Sending IPC sockets is not supported on Windows.
The optional callback is a function that is invoked after the message is
sent but before the child may have received it. The function is called with a
single argument: null on success, or an Error object on failure.
If no callback function is provided and the message cannot be sent, an 'error' event will be emitted by the ChildProcess object. This can
happen, for instance, when the child process has already exited.
subprocess.send() will return false if the channel has closed or when the
backlog of unsent messages exceeds a threshold that makes it unwise to send
more. Otherwise, the method returns true. The callback function can be
used to implement flow control.
Example: sending a server object
The sendHandle argument can be used, for instance, to pass the handle of
a TCP server object to the child process as illustrated in the example below:
import { createServer } from 'node:net';
import { fork } from 'node:child_process';
const subprocess = fork('subprocess.js');
// Open up the server object and send the handle.
const server = createServer();
server.on('connection', (socket) => {
socket.end('handled by parent');
});
server.listen(1337, () => {
subprocess.send('server', server);
});
The child would then receive the server object as:
process.on('message', (m, server) => {
if (m === 'server') {
server.on('connection', (socket) => {
socket.end('handled by child');
});
}
});
Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child.
While the example above uses a server created using the node:net module, node:dgram module servers use exactly the same workflow with the exceptions of
listening on a 'message' event instead of 'connection' and using server.bind() instead of server.listen(). This is, however, only
supported on Unix platforms.
Example: sending a socket object
Similarly, the sendHandler argument can be used to pass the handle of a
socket to the child process. The example below spawns two children that each
handle connections with "normal" or "special" priority:
import { createServer } from 'node:net';
import { fork } from 'node:child_process';
const normal = fork('subprocess.js', ['normal']);
const special = fork('subprocess.js', ['special']);
// Open up the server and send sockets to child. Use pauseOnConnect to prevent
// the sockets from being read before they are sent to the child process.
const server = createServer({ pauseOnConnect: true });
server.on('connection', (socket) => {
// If this is special priority...
if (socket.remoteAddress === '74.125.127.100') {
special.send('socket', socket);
return;
}
// This is normal priority.
normal.send('socket', socket);
});
server.listen(1337);
The subprocess.js would receive the socket handle as the second argument
passed to the event callback function:
process.on('message', (m, socket) => {
if (m === 'socket') {
if (socket) {
// Check that the client socket exists.
// It is possible for the socket to be closed between the time it is
// sent and the time it is received in the child process.
socket.end(`Request handled with ${process.argv[2]} priority`);
}
}
});
Do not use .maxConnections on a socket that has been passed to a subprocess.
The parent cannot track when the socket is destroyed.
Any 'message' handlers in the subprocess should verify that socket exists,
as the connection may have been closed during the time it takes to send the
connection to the child.
#send(message: Serializable,sendHandle?: SendHandle,options?: MessageOptions,callback?: (error: Error | null) => void,): boolean By default, the parent will wait for the detached child to exit. To prevent the
parent from waiting for a given subprocess to exit, use the subprocess.unref() method. Doing so will cause the parent's event loop to not
include the child in its reference count, allowing the parent to exit
independently of the child, unless there is an established IPC channel between
the child and the parent.
import { spawn } from 'node:child_process';
const subprocess = spawn(process.argv[0], ['child_program.js'], {
detached: true,
stdio: 'ignore',
});
subprocess.unref();
function exec
Usage in Deno
import { exec } from "node:child_process";
Overload 1
#exec(command: string,callback?: () => void,): ChildProcessSpawns a shell then executes the command within that shell, buffering any
generated output. The command string passed to the exec function is processed
directly by the shell and special characters (vary based on shell)
need to be dealt with accordingly:
import { exec } from 'node:child_process';
exec('"/path/to/test file/test.sh" arg1 arg2');
// Double quotes are used so that the space in the path is not interpreted as
// a delimiter of multiple arguments.
exec('echo "The \\$HOME variable is $HOME"');
// The $HOME variable is escaped in the first instance, but not in the second.
Never pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.
If a callback function is provided, it is called with the arguments (error, stdout, stderr). On success, error will be null. On error, error will be an instance of Error. The
error.code property will be
the exit code of the process. By convention, any exit code other than 0 indicates an error. error.signal will be the signal that terminated the
process.
The stdout and stderr arguments passed to the callback will contain the
stdout and stderr output of the child process. By default, Node.js will decode
the output as UTF-8 and pass strings to the callback. The encoding option
can be used to specify the character encoding used to decode the stdout and
stderr output. If encoding is 'buffer', or an unrecognized character
encoding, Buffer objects will be passed to the callback instead.
import { exec } from 'node:child_process';
exec('cat *.js missing_file | wc -l', (error, stdout, stderr) => {
if (error) {
console.error(`exec error: ${error}`);
return;
}
console.log(`stdout: ${stdout}`);
console.error(`stderr: ${stderr}`);
});
If timeout is greater than 0, the parent will send the signal
identified by the killSignal property (the default is 'SIGTERM') if the
child runs longer than timeout milliseconds.
Unlike the exec(3) POSIX system call, child_process.exec() does not replace
the existing process and uses a shell to execute the command.
If this method is invoked as its util.promisify() ed version, it returns
a Promise for an Object with stdout and stderr properties. The returned ChildProcess instance is attached to the Promise as a child property. In
case of an error (including any error resulting in an exit code other than 0), a
rejected promise is returned, with the same error object given in the
callback, but with two additional properties stdout and stderr.
import util from 'node:util';
import child_process from 'node:child_process';
const exec = util.promisify(child_process.exec);
async function lsExample() {
const { stdout, stderr } = await exec('ls');
console.log('stdout:', stdout);
console.error('stderr:', stderr);
}
lsExample();
If the signal option is enabled, calling .abort() on the corresponding AbortController is similar to calling .kill() on the child process except
the error passed to the callback will be an AbortError:
import { exec } from 'node:child_process';
const controller = new AbortController();
const { signal } = controller;
const child = exec('grep ssh', { signal }, (error) => {
console.error(error); // an AbortError
});
controller.abort();
Parameters #
Return Type #
Overload 2
#exec(): ChildProcessOverload 3
#exec(): ChildProcessOverload 4
#exec(): ChildProcessOverload 5
#exec(): ChildProcessOverload 6
function execFile
Usage in Deno
import { execFile } from "node:child_process";
Overload 1
#execFile(file: string): ChildProcessThe child_process.execFile() function is similar to exec except that it does not spawn a shell by default. Rather, the specified
executable file is spawned directly as a new process making it slightly more
efficient than exec.
The same options as exec are supported. Since a shell is not spawned, behaviors such as I/O redirection and file globbing are not supported.
import { execFile } from 'node:child_process';
const child = execFile('node', ['--version'], (error, stdout, stderr) => {
if (error) {
throw error;
}
console.log(stdout);
});
The stdout and stderr arguments passed to the callback will contain the
stdout and stderr output of the child process. By default, Node.js will decode
the output as UTF-8 and pass strings to the callback. The encoding option
can be used to specify the character encoding used to decode the stdout and
stderr output. If encoding is 'buffer', or an unrecognized character
encoding, Buffer objects will be passed to the callback instead.
If this method is invoked as its util.promisify() ed version, it returns
a Promise for an Object with stdout and stderr properties. The returned ChildProcess instance is attached to the Promise as a child property. In
case of an error (including any error resulting in an exit code other than 0), a
rejected promise is returned, with the same error object given in the
callback, but with two additional properties stdout and stderr.
import util from 'node:util';
import child_process from 'node:child_process';
const execFile = util.promisify(child_process.execFile);
async function getVersion() {
const { stdout } = await execFile('node', ['--version']);
console.log(stdout);
}
getVersion();
If the shell option is enabled, do not pass unsanitized user input to this
function. Any input containing shell metacharacters may be used to trigger
arbitrary command execution.
If the signal option is enabled, calling .abort() on the corresponding AbortController is similar to calling .kill() on the child process except
the error passed to the callback will be an AbortError:
import { execFile } from 'node:child_process';
const controller = new AbortController();
const { signal } = controller;
const child = execFile('node', ['--version'], { signal }, (error) => {
console.error(error); // an AbortError
});
controller.abort();
Parameters #
#file: string The name or path of the executable file to run.
Return Type #
Overload 2
Overload 3
#execFile(file: string,args?: readonly string[] | null,): ChildProcessOverload 4
#execFile(file: string,args: readonly string[]
| undefined
| null,options: ,): ChildProcessOverload 5
#execFile(file: string,callback: () => void,): ChildProcessOverload 6
#execFile(file: string,args: readonly string[]
| undefined
| null,callback: () => void,): ChildProcessOverload 7
#execFile(): ChildProcessOverload 8
#execFile(file: string,args: readonly string[]
| undefined
| null,options: ExecFileOptionsWithBufferEncoding,callback: () => void,): ChildProcessOverload 9
#execFile(): ChildProcessOverload 10
#execFile(file: string,args: readonly string[]
| undefined
| null,options: ExecFileOptionsWithStringEncoding,callback: () => void,): ChildProcessOverload 11
#execFile(): ChildProcessOverload 12
#execFile(file: string,args: readonly string[]
| undefined
| null,options: ExecFileOptionsWithOtherEncoding,callback: () => void,): ChildProcessOverload 13
#execFile(): ChildProcessOverload 14
#execFile(file: string,args: readonly string[]
| undefined
| null,options: ExecFileOptions,callback: () => void,): ChildProcessOverload 15
#execFile(file: string,options: ,callback: (() => void)
| undefined
| null,): ChildProcessOverload 16
function execFileSync
Usage in Deno
import { execFileSync } from "node:child_process";
Overload 1
#execFileSync(file: string): BufferThe child_process.execFileSync() method is generally identical to execFile with the exception that the method will not
return until the child process has fully closed. When a timeout has been
encountered and killSignal is sent, the method won't return until the process
has completely exited.
If the child process intercepts and handles the SIGTERM signal and
does not exit, the parent process will still wait until the child process has
exited.
If the process times out or has a non-zero exit code, this method will throw an Error that will include the full result of the underlying spawnSync.
If the shell option is enabled, do not pass unsanitized user input to this
function. Any input containing shell metacharacters may be used to trigger
arbitrary command execution.
Parameters #
#file: string The name or path of the executable file to run.
Return Type #
Buffer The stdout from the command.
Overload 2
#execFileSync(file: string,options: ExecFileSyncOptionsWithStringEncoding,): stringOverload 3
#execFileSync(file: string,options: ExecFileSyncOptionsWithBufferEncoding,): BufferOverload 4
#execFileSync(file: string,options?: ExecFileSyncOptions,): string | BufferParameters #
#file: string #options: ExecFileSyncOptions Return Type #
string | Buffer Overload 5
#execFileSync(file: string,args: readonly string[],): BufferOverload 6
#execFileSync(): stringOverload 7
#execFileSync(): BufferOverload 8
#execFileSync(): string | Bufferfunction execSync
Usage in Deno
import { execSync } from "node:child_process";
Overload 1
#execSync(command: string): BufferThe child_process.execSync() method is generally identical to exec with the exception that the method will not return
until the child process has fully closed. When a timeout has been encountered
and killSignal is sent, the method won't return until the process has
completely exited. If the child process intercepts and handles the SIGTERM signal and doesn't exit, the parent process will wait until the child process
has exited.
If the process times out or has a non-zero exit code, this method will throw.
The Error object will contain the entire result from spawnSync.
Never pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.
Parameters #
#command: string The command to run.
Return Type #
Buffer The stdout from the command.
Overload 2
#execSync(command: string,options: ExecSyncOptionsWithStringEncoding,): stringParameters #
#command: string #options: ExecSyncOptionsWithStringEncoding Return Type #
string Overload 3
#execSync(command: string,options: ExecSyncOptionsWithBufferEncoding,): BufferParameters #
#command: string #options: ExecSyncOptionsWithBufferEncoding Return Type #
Buffer Overload 4
#execSync(command: string,options?: ExecSyncOptions,): string | BufferParameters #
#command: string #options: ExecSyncOptions Return Type #
string | Buffer function fork
Usage in Deno
import { fork } from "node:child_process";
Overload 1
#fork(modulePath: string | URL,options?: ForkOptions,): ChildProcessThe child_process.fork() method is a special case of spawn used specifically to spawn new Node.js processes.
Like spawn, a ChildProcess object is returned. The
returned ChildProcess will have an additional communication channel
built-in that allows messages to be passed back and forth between the parent and
child. See subprocess.send() for details.
Keep in mind that spawned Node.js child processes are independent of the parent with exception of the IPC communication channel that is established between the two. Each process has its own memory, with their own V8 instances. Because of the additional resource allocations required, spawning a large number of child Node.js processes is not recommended.
By default, child_process.fork() will spawn new Node.js instances using the process.execPath of the parent process. The execPath property in the options object allows for an alternative
execution path to be used.
Node.js processes launched with a custom execPath will communicate with the
parent process using the file descriptor (fd) identified using the
environment variable NODE_CHANNEL_FD on the child process.
Unlike the fork(2) POSIX system call, child_process.fork() does not clone the
current process.
The shell option available in spawn is not supported by child_process.fork() and will be ignored if set.
If the signal option is enabled, calling .abort() on the corresponding AbortController is similar to calling .kill() on the child process except
the error passed to the callback will be an AbortError:
if (process.argv[2] === 'child') {
setTimeout(() => {
console.log(`Hello from ${process.argv[2]}!`);
}, 1_000);
} else {
import { fork } from 'node:child_process';
const controller = new AbortController();
const { signal } = controller;
const child = fork(__filename, ['child'], { signal });
child.on('error', (err) => {
// This will be called with err being an AbortError if the controller aborts
});
controller.abort(); // Stops the child process
}
Parameters #
#options: ForkOptions Return Type #
Overload 2
#fork(): ChildProcessfunction spawn
Usage in Deno
import { spawn } from "node:child_process";
Overload 1
#spawn(command: string,options?: SpawnOptionsWithoutStdio,): ChildProcessWithoutNullStreamsThe child_process.spawn() method spawns a new process using the given command, with command-line arguments in args. If omitted, args defaults
to an empty array.
If the shell option is enabled, do not pass unsanitized user input to this
function. Any input containing shell metacharacters may be used to trigger
arbitrary command execution.
A third argument may be used to specify additional options, with these defaults:
const defaults = {
cwd: undefined,
env: process.env,
};
Use cwd to specify the working directory from which the process is spawned.
If not given, the default is to inherit the current working directory. If given,
but the path does not exist, the child process emits an ENOENT error
and exits immediately. ENOENT is also emitted when the command
does not exist.
Use env to specify environment variables that will be visible to the new
process, the default is process.env.
undefined values in env will be ignored.
Example of running ls -lh /usr, capturing stdout, stderr, and the
exit code:
import { spawn } from 'node:child_process';
const ls = spawn('ls', ['-lh', '/usr']);
ls.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
ls.stderr.on('data', (data) => {
console.error(`stderr: ${data}`);
});
ls.on('close', (code) => {
console.log(`child process exited with code ${code}`);
});
Example: A very elaborate way to run ps ax | grep ssh
import { spawn } from 'node:child_process';
const ps = spawn('ps', ['ax']);
const grep = spawn('grep', ['ssh']);
ps.stdout.on('data', (data) => {
grep.stdin.write(data);
});
ps.stderr.on('data', (data) => {
console.error(`ps stderr: ${data}`);
});
ps.on('close', (code) => {
if (code !== 0) {
console.log(`ps process exited with code ${code}`);
}
grep.stdin.end();
});
grep.stdout.on('data', (data) => {
console.log(data.toString());
});
grep.stderr.on('data', (data) => {
console.error(`grep stderr: ${data}`);
});
grep.on('close', (code) => {
if (code !== 0) {
console.log(`grep process exited with code ${code}`);
}
});
Example of checking for failed spawn:
import { spawn } from 'node:child_process';
const subprocess = spawn('bad_command');
subprocess.on('error', (err) => {
console.error('Failed to start subprocess.');
});
Certain platforms (macOS, Linux) will use the value of argv[0] for the process
title while others (Windows, SunOS) will use command.
Node.js overwrites argv[0] with process.execPath on startup, so process.argv[0] in a Node.js child process will not match the argv0 parameter passed to spawn from the parent. Retrieve
it with the process.argv0 property instead.
If the signal option is enabled, calling .abort() on the corresponding AbortController is similar to calling .kill() on the child process except
the error passed to the callback will be an AbortError:
import { spawn } from 'node:child_process';
const controller = new AbortController();
const { signal } = controller;
const grep = spawn('grep', ['ssh'], { signal });
grep.on('error', (err) => {
// This will be called with err being an AbortError if the controller aborts
});
controller.abort(); // Stops the child process
Parameters #
#command: string The command to run.
#options: SpawnOptionsWithoutStdio Return Type #
Overload 2
#spawn(command: string,options: SpawnOptionsWithStdioTuple<StdioPipe, StdioPipe, StdioPipe>,): ChildProcessByStdio<Writable, Readable, Readable>Overload 3
#spawn(command: string,options: SpawnOptionsWithStdioTuple<StdioPipe, StdioPipe, StdioNull>,): ChildProcessByStdio<Writable, Readable, null>Overload 4
#spawn(command: string,options: SpawnOptionsWithStdioTuple<StdioPipe, StdioNull, StdioPipe>,): ChildProcessByStdio<Writable, null, Readable>Overload 5
#spawn(command: string,options: SpawnOptionsWithStdioTuple<StdioNull, StdioPipe, StdioPipe>,): ChildProcessByStdio<null, Readable, Readable>Overload 6
#spawn(command: string,options: SpawnOptionsWithStdioTuple<StdioPipe, StdioNull, StdioNull>,): ChildProcessByStdio<Writable, null, null>Parameters #
Return Type #
ChildProcessByStdio<Writable, null, null> Overload 7
#spawn(command: string,options: SpawnOptionsWithStdioTuple<StdioNull, StdioPipe, StdioNull>,): ChildProcessByStdio<null, Readable, null>Parameters #
Return Type #
ChildProcessByStdio<null, Readable, null> Overload 8
#spawn(command: string,options: SpawnOptionsWithStdioTuple<StdioNull, StdioNull, StdioPipe>,): ChildProcessByStdio<null, null, Readable>Parameters #
Return Type #
ChildProcessByStdio<null, null, Readable> Overload 9
#spawn(command: string,options: SpawnOptionsWithStdioTuple<StdioNull, StdioNull, StdioNull>,): ChildProcessByStdio<null, null, null>Parameters #
Return Type #
ChildProcessByStdio<null, null, null> Overload 10
#spawn(command: string,options: SpawnOptions,): ChildProcessParameters #
#command: string #options: SpawnOptions Return Type #
Overload 11
#spawn(): ChildProcessWithoutNullStreamsOverload 12
#spawn(command: string,args: readonly string[],options: SpawnOptionsWithStdioTuple<StdioPipe, StdioPipe, StdioPipe>,): ChildProcessByStdio<Writable, Readable, Readable>Overload 13
#spawn(command: string,args: readonly string[],options: SpawnOptionsWithStdioTuple<StdioPipe, StdioPipe, StdioNull>,): ChildProcessByStdio<Writable, Readable, null>Overload 14
#spawn(command: string,args: readonly string[],options: SpawnOptionsWithStdioTuple<StdioPipe, StdioNull, StdioPipe>,): ChildProcessByStdio<Writable, null, Readable>Overload 15
#spawn(command: string,args: readonly string[],options: SpawnOptionsWithStdioTuple<StdioNull, StdioPipe, StdioPipe>,): ChildProcessByStdio<null, Readable, Readable>Overload 16
#spawn(command: string,args: readonly string[],options: SpawnOptionsWithStdioTuple<StdioPipe, StdioNull, StdioNull>,): ChildProcessByStdio<Writable, null, null>Overload 17
#spawn(command: string,args: readonly string[],options: SpawnOptionsWithStdioTuple<StdioNull, StdioPipe, StdioNull>,): ChildProcessByStdio<null, Readable, null>Overload 18
#spawn(command: string,args: readonly string[],options: SpawnOptionsWithStdioTuple<StdioNull, StdioNull, StdioPipe>,): ChildProcessByStdio<null, null, Readable>Overload 19
#spawn(command: string,args: readonly string[],options: SpawnOptionsWithStdioTuple<StdioNull, StdioNull, StdioNull>,): ChildProcessByStdio<null, null, null>Parameters #
Return Type #
ChildProcessByStdio<null, null, null> Overload 20
#spawn(): ChildProcessfunction spawnSync
Usage in Deno
import { spawnSync } from "node:child_process";
Overload 1
#spawnSync(command: string): SpawnSyncReturns<Buffer>The child_process.spawnSync() method is generally identical to spawn with the exception that the function will not return
until the child process has fully closed. When a timeout has been encountered
and killSignal is sent, the method won't return until the process has
completely exited. If the process intercepts and handles the SIGTERM signal
and doesn't exit, the parent process will wait until the child process has
exited.
If the shell option is enabled, do not pass unsanitized user input to this
function. Any input containing shell metacharacters may be used to trigger
arbitrary command execution.
Parameters #
#command: string The command to run.
Return Type #
SpawnSyncReturns<Buffer> Overload 2
#spawnSync(command: string,options: SpawnSyncOptionsWithStringEncoding,): SpawnSyncReturns<string>Parameters #
#command: string #options: SpawnSyncOptionsWithStringEncoding Return Type #
SpawnSyncReturns<string> Overload 3
#spawnSync(command: string,options: SpawnSyncOptionsWithBufferEncoding,): SpawnSyncReturns<Buffer>Parameters #
#command: string #options: SpawnSyncOptionsWithBufferEncoding Return Type #
SpawnSyncReturns<Buffer> Overload 4
#spawnSync(command: string,options?: SpawnSyncOptions,): SpawnSyncReturns<string | Buffer>Parameters #
#command: string #options: SpawnSyncOptions Return Type #
SpawnSyncReturns<string | Buffer> Overload 5
#spawnSync(command: string,args: readonly string[],): SpawnSyncReturns<Buffer>Parameters #
Return Type #
SpawnSyncReturns<Buffer> Overload 6
#spawnSync(): SpawnSyncReturns<string>Parameters #
Return Type #
SpawnSyncReturns<string> Overload 7
#spawnSync(): SpawnSyncReturns<Buffer>Parameters #
Return Type #
SpawnSyncReturns<Buffer> Overload 8
#spawnSync(): SpawnSyncReturns<string | Buffer>Parameters #
Return Type #
SpawnSyncReturns<string | Buffer> interface ChildProcessByStdio
Usage in Deno
import { type ChildProcessByStdio } from "node:child_process";
interface ChildProcessWithoutNullStreams
Usage in Deno
import { type ChildProcessWithoutNullStreams } from "node:child_process";
interface CommonExecOptions
Usage in Deno
import { type CommonExecOptions } from "node:child_process";
Properties #
#stdio: StdioOptions | undefined Can be set to 'pipe', 'inherit, or 'ignore', or an array of these strings.
If passed as an array, the first element is used for stdin, the second for
stdout, and the third for stderr. A fourth element can be used to
specify the stdio behavior beyond the standard streams. See
ChildProcess.stdio for more information.
#killSignal: Signals
| number
| undefined interface CommonOptions
Usage in Deno
import { type CommonOptions } from "node:child_process";
Properties #
#windowsHide: boolean | undefined interface CommonSpawnOptions
Usage in Deno
import { type CommonSpawnOptions } from "node:child_process";
Properties #
#stdio: StdioOptions | undefined Can be set to 'pipe', 'inherit', 'overlapped', or 'ignore', or an array of these strings.
If passed as an array, the first element is used for stdin, the second for
stdout, and the third for stderr. A fourth element can be used to
specify the stdio behavior beyond the standard streams. See
ChildProcess.stdio for more information.
#windowsVerbatimArguments: boolean | undefined interface ExecException
Usage in Deno
import { type ExecException } from "node:child_process";
interface ExecFileOptionsWithBufferEncoding
Usage in Deno
import { type ExecFileOptionsWithBufferEncoding } from "node:child_process";
interface ExecFileOptionsWithOtherEncoding
Usage in Deno
import { type ExecFileOptionsWithOtherEncoding } from "node:child_process";
interface ExecFileOptionsWithStringEncoding
Usage in Deno
import { type ExecFileOptionsWithStringEncoding } from "node:child_process";
interface ExecFileSyncOptions
Usage in Deno
import { type ExecFileSyncOptions } from "node:child_process";
interface ExecFileSyncOptionsWithBufferEncoding
Usage in Deno
import { type ExecFileSyncOptionsWithBufferEncoding } from "node:child_process";
interface ExecFileSyncOptionsWithStringEncoding
Usage in Deno
import { type ExecFileSyncOptionsWithStringEncoding } from "node:child_process";
interface ExecOptions
Usage in Deno
import { type ExecOptions } from "node:child_process";
interface ExecOptionsWithBufferEncoding
Usage in Deno
import { type ExecOptionsWithBufferEncoding } from "node:child_process";
interface ExecOptionsWithStringEncoding
Usage in Deno
import { type ExecOptionsWithStringEncoding } from "node:child_process";
interface ExecSyncOptions
Usage in Deno
import { type ExecSyncOptions } from "node:child_process";
interface ExecSyncOptionsWithBufferEncoding
Usage in Deno
import { type ExecSyncOptionsWithBufferEncoding } from "node:child_process";
interface ExecSyncOptionsWithStringEncoding
Usage in Deno
import { type ExecSyncOptionsWithStringEncoding } from "node:child_process";
interface ForkOptions
Usage in Deno
import { type ForkOptions } from "node:child_process";
Properties #
#stdio: StdioOptions | undefined Can be set to 'pipe', 'inherit', 'overlapped', or 'ignore', or an array of these strings.
If passed as an array, the first element is used for stdin, the second for
stdout, and the third for stderr. A fourth element can be used to
specify the stdio behavior beyond the standard streams. See
ChildProcess.stdio for more information.
#windowsVerbatimArguments: boolean | undefined interface MessageOptions
Usage in Deno
import { type MessageOptions } from "node:child_process";
interface MessagingOptions
Usage in Deno
import { type MessagingOptions } from "node:child_process";
Properties #
#serialization: SerializationType | undefined Specify the kind of serialization used for sending messages between processes.
#killSignal: Signals
| number
| undefined The signal value to be used when the spawned process will be killed by the abort signal.
interface PromiseWithChild
Usage in Deno
import { type PromiseWithChild } from "node:child_process";
interface SpawnOptions
Usage in Deno
import { type SpawnOptions } from "node:child_process";
interface SpawnOptionsWithoutStdio
Usage in Deno
import { type SpawnOptionsWithoutStdio } from "node:child_process";
interface SpawnOptionsWithStdioTuple
Usage in Deno
import { type SpawnOptionsWithStdioTuple } from "node:child_process";
interface SpawnSyncOptions
Usage in Deno
import { type SpawnSyncOptions } from "node:child_process";
interface SpawnSyncOptionsWithBufferEncoding
Usage in Deno
import { type SpawnSyncOptionsWithBufferEncoding } from "node:child_process";
interface SpawnSyncOptionsWithStringEncoding
Usage in Deno
import { type SpawnSyncOptionsWithStringEncoding } from "node:child_process";
type alias ExecFileException
Usage in Deno
import { type ExecFileException } from "node:child_process";
Definition #
Omit<ExecException, "code">
& Omit<ErrnoException, "code">
& { code?: string
| number
| undefined
| null; } type alias SendHandle
Usage in Deno
import { type SendHandle } from "node:child_process";
Definition #
net.Socket
| net.Server
| dgram.Socket
| undefined type alias Serializable
Usage in Deno
import { type Serializable } from "node:child_process";
Definition #
string
| object
| number
| boolean
| bigint type alias SerializationType
Usage in Deno
import { type SerializationType } from "node:child_process";
Definition #
"json" | "advanced" type alias StdioOptions
Usage in Deno
import { type StdioOptions } from "node:child_process";
type alias StdioPipeNamed
Usage in Deno
import { type StdioPipeNamed } from "node:child_process";
Definition #
"pipe" | "overlapped"